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test(game): remove player name from ClientGameState constructor in test
- Simplified `ClientGameState` initialization in `GameStateTest`.
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@@ -13,7 +13,7 @@
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TEST(game_state_test, game_state_test_1)
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TEST(game_state_test, game_state_test_1)
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{
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{
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UNO::GAME::ClientGameState clientGameState(std::string("lzh"));
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UNO::GAME::ClientGameState clientGameState;
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UNO::GAME::ClientPlayerState playerState1("pkq", 100, false);
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UNO::GAME::ClientPlayerState playerState1("pkq", 100, false);
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UNO::GAME::ClientPlayerState playerState2("kpq", 100, false);
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UNO::GAME::ClientPlayerState playerState2("kpq", 100, false);
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