test(game): remove player name from ClientGameState constructor in test

- Simplified `ClientGameState` initialization in `GameStateTest`.
This commit is contained in:
Kieran Kihn
2025-12-09 20:03:37 +08:00
parent 25a0a66c93
commit c6342469df

View File

@@ -13,7 +13,7 @@
TEST(game_state_test, game_state_test_1)
{
UNO::GAME::ClientGameState clientGameState(std::string("lzh"));
UNO::GAME::ClientGameState clientGameState;
UNO::GAME::ClientPlayerState playerState1("pkq", 100, false);
UNO::GAME::ClientPlayerState playerState2("kpq", 100, false);