Kieran Kihn ebb49a02ef refactor(network): replace PlayerPublicState with ClientPlayerState
- Updated `InitGamePayload` to use `ClientPlayerState` instead of `PlayerPublicState`.
- Adjusted serialization and deserialization methods in `MessageSerializer` accordingly.
2025-12-07 13:59:40 +08:00
2025-11-14 17:43:58 +08:00
2025-11-14 17:43:58 +08:00
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