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e78741bd9d532f7d27089e386df7eb6f695c6f2b
Player and ClientGameState state management
- Replaced public `Player::handCard` pointer with private `HandCard` member. - Introduced `draw`, `play`, and `getCards` methods in `Player` and `ClientGameState`. - Modified `ClientGameState` constructor to accept player name instead of `Player` object. - Updated tests to reflect new `Player` and `ClientGameState` structure.
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