Kieran Kihn e78741bd9d refactor(game): encapsulate Player and ClientGameState state management
- Replaced public `Player::handCard` pointer with private `HandCard` member.
- Introduced `draw`, `play`, and `getCards` methods in `Player` and `ClientGameState`.
- Modified `ClientGameState` constructor to accept player name instead of `Player` object.
- Updated tests to reflect new `Player` and `ClientGameState` structure.
2025-11-18 17:15:07 +08:00
2025-11-16 19:54:34 +08:00
2025-11-16 11:42:48 +08:00
2025-11-14 17:43:58 +08:00
2025-11-16 20:57:01 +08:00
2025-11-14 17:43:58 +08:00
2025-11-14 17:43:58 +08:00
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