mirror of
https://github.com/kierankihn/uno-game.git
synced 2025-12-27 02:13:18 +08:00
- Removed `GameStatus` dependency from `GameState` constructors. - Adjusted `ClientGameState` and `ServerGameState` constructors accordingly. - Simplified `ServerGameState::init()` to handle card initialization and player actions. - Updated tests to reflect these changes.
162 lines
6.4 KiB
C++
162 lines
6.4 KiB
C++
/**
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* @file GameStateTest.cpp
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*
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* @author Yuzhe Guo
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* @date 2025.11.16
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*/
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#include "../../../src/game/GameState.h"
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#include <gtest/gtest.h>
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TEST(game_state_test, game_state_test_1)
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{
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UNO::GAME::ClientGameState clientGameState(std::string("lzh"));
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UNO::GAME::ClientPlayerState playerState1("pkq", 100, false);
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UNO::GAME::ClientPlayerState playerState2("kpq", 100, false);
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UNO::GAME::ClientPlayerState playerState3("qkp", 100, false);
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UNO::GAME::ClientPlayerState playerState4("lzh", 100, false);
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clientGameState.addPlayer(playerState1);
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clientGameState.addPlayer(playerState2);
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clientGameState.addPlayer(playerState3);
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clientGameState.addPlayer(playerState4);
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const auto &players = clientGameState.getPlayers();
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ASSERT_EQ(players[0].getName(), "pkq");
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ASSERT_EQ(players[1].getName(), "kpq");
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ASSERT_EQ(players[2].getName(), "qkp");
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ASSERT_EQ(players[3].getName(), "lzh");
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "pkq");
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clientGameState.updateStateByDraw();
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "kpq");
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clientGameState.updateStateByDraw();
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "qkp");
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clientGameState.updateStateByDraw();
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "lzh");
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clientGameState.updateStateByDraw();
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "pkq");
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clientGameState.updateStateByCard(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::REVERSE));
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ASSERT_EQ(clientGameState.getIsReversed(), true);
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "lzh");
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clientGameState.updateStateByDraw();
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "qkp");
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clientGameState.updateStateByDraw();
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "kpq");
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clientGameState.updateStateByDraw();
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "pkq");
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clientGameState.updateStateByDraw();
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "lzh");
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clientGameState.updateStateByCard(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::SKIP));
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "kpq");
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clientGameState.updateStateByCard(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::DRAW2));
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "pkq");
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ASSERT_EQ(clientGameState.getDrawCount(), 2);
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clientGameState.updateStateByCard(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::DRAW2));
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "lzh");
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ASSERT_EQ(clientGameState.getDrawCount(), 4);
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clientGameState.updateStateByCard(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::WILDDRAWFOUR));
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "qkp");
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ASSERT_EQ(clientGameState.getDrawCount(), 8);
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clientGameState.updateStateByCard(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::WILDDRAWFOUR));
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "kpq");
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ASSERT_EQ(clientGameState.getDrawCount(), 12);
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clientGameState.updateStateByCard(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::WILDDRAWFOUR));
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "pkq");
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ASSERT_EQ(clientGameState.getDrawCount(), 16);
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clientGameState.updateStateByCard(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::WILDDRAWFOUR));
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "lzh");
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ASSERT_EQ(clientGameState.getDrawCount(), 20);
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clientGameState.updateStateByDraw();
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ASSERT_EQ(clientGameState.getPlayers()[3].getName(), "lzh");
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ASSERT_EQ(clientGameState.getPlayers()[3].getRemainingCardCount(), 120);
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ASSERT_EQ(clientGameState.getCurrentPlayer()->getName(), "qkp");
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ASSERT_EQ(clientGameState.getDrawCount(), 0);
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}
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TEST(game_state_test, game_state_test_2)
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{
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UNO::GAME::ServerGameState serverGameState;
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serverGameState.addPlayer(UNO::GAME::ServerPlayerState("pkq1", 0, false));
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serverGameState.addPlayer(UNO::GAME::ServerPlayerState("pkq2", 0, false));
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serverGameState.addPlayer(UNO::GAME::ServerPlayerState("pkq3", 0, false));
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serverGameState.addPlayer(UNO::GAME::ServerPlayerState("lzh", 0, false));
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serverGameState.init();
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for (const auto &i : serverGameState.getPlayers()) {
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ASSERT_EQ(i.getRemainingCardCount(), 7);
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}
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while (true) {
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for (auto it = serverGameState.getCurrentPlayer()->getCards().begin();; it++) {
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const auto player = serverGameState.getCurrentPlayer();
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auto prevCards = player->getCards();
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if (it == serverGameState.getCurrentPlayer()->getCards().end()) {
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size_t prevCount = player->getRemainingCardCount();
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size_t drawCount = serverGameState.getDrawCount();
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if (drawCount == 0) {
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drawCount = 1;
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}
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serverGameState.updateStateByDraw();
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size_t afterCount = player->getRemainingCardCount();
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ASSERT_EQ(prevCount + drawCount, afterCount);
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for (auto card : prevCards) {
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ASSERT_LE(prevCards.count(card), player->getCards().count(card));
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}
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break;
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}
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if (it->canBePlayedOn(serverGameState.getDiscardPile().getFront(), serverGameState.getDrawCount())) {
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auto card = *it;
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size_t prevCount = player->getCards().count(card);
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serverGameState.updateStateByCard(card);
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size_t afterCount = player->getCards().count(card);
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ASSERT_EQ(prevCount - 1, afterCount);
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ASSERT_EQ(prevCards.size() - 1, player->getCards().size());
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for (auto i : player->getCards()) {
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if (i.getType() != card.getType() || i.getColor() != card.getColor()) {
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ASSERT_EQ(player->getCards().count(i), prevCards.count(i));
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}
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}
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break;
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}
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}
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ASSERT_EQ(serverGameState.getCurrentPlayer()->getRemainingCardCount(), serverGameState.getCurrentPlayer()->getCards().size());
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if (serverGameState.getCurrentPlayer()->getRemainingCardCount() == 0) {
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break;
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}
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}
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} |