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0d5a187cba234008bf41e0a5e50d663f7194bda5
- Added `UnoServer` class to handle player actions, game state, and networking. - Supported message handling for joining, starting, drawing, and playing cards. - Integrated `ServerGameState` with `NetworkServer` for multiplayer game logic. - Created `main.cpp` to initialize and run the Uno server.
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