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f1f61516f7 |
@@ -2,51 +2,81 @@ cmake_minimum_required(VERSION 4.0)
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project(uno-game)
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set(CMAKE_CXX_STANDARD 26)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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||||
|
||||
find_package(nlohmann_json REQUIRED)
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||||
find_package(asio REQUIRED)
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||||
find_package(argparse REQUIRED)
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find_package(Slint REQUIRED)
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find_package(spdlog REQUIRED)
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|
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# Uno Game Library
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add_library(uno-game-lib
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src/game/Card.cpp
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src/game/CardTile.cpp
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src/game/Player.cpp
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src/game/GameState.cpp
|
||||
src/common/Logger.cpp
|
||||
src/common/Utils.cpp
|
||||
src/network/Message.cpp
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||||
src/network/MessageSerializer.cpp
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||||
src/network/NetworkServer.cpp
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src/network/NetworkClient.cpp
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src/client/UnoClient.cpp
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src/server/UnoServer.cpp
|
||||
src/network/Session.cpp
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||||
src/client/PlayerAction.cpp
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src/ui/GameUI.cpp
|
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)
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target_link_libraries(uno-game-lib
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PUBLIC nlohmann_json::nlohmann_json
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||||
)
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target_link_libraries(uno-game-lib
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PUBLIC asio::asio
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)
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target_link_libraries(uno-game-lib PUBLIC nlohmann_json::nlohmann_json)
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target_link_libraries(uno-game-lib PUBLIC asio::asio)
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target_link_libraries(uno-game-lib PUBLIC Slint::Slint)
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target_link_libraries(uno-game-lib PUBLIC argparse::argparse)
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target_link_libraries(uno-game-lib PUBLIC spdlog::spdlog)
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|
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# Enable fine-grained spdlog levels: in Debug build, compile-in trace/debug; in others, keep info+
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target_compile_definitions(uno-game-lib PUBLIC
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$<$<CONFIG:Debug>:SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE>
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$<$<NOT:$<CONFIG:Debug>>:SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_INFO>
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)
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|
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slint_target_sources(uno-game-lib ui/MainWindow.slint)
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add_executable(uno-client src/client/main.cpp)
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target_link_libraries(uno-client
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PRIVATE uno-game-lib)
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# Uno Client
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add_executable(uno-client
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src/client/main.cpp
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src/client/PlayerAction.cpp
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src/client/UnoClient.cpp
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src/ui/GameUI.cpp
|
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assets/uno.rc
|
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)
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target_link_libraries(uno-client PRIVATE uno-game-lib)
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|
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if (WIN32 AND CMAKE_BUILD_TYPE STREQUAL "DEBUG")
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if (WIN32 AND NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
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set_target_properties(uno-client PROPERTIES WIN32_EXECUTABLE ON)
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endif ()
|
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|
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add_executable(uno-server src/server/main.cpp)
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target_link_libraries(uno-server
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PRIVATE uno-game-lib)
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target_link_libraries(uno-server
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PRIVATE argparse::argparse
|
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)
|
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|
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add_subdirectory(test)
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# Uno Server
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add_executable(uno-server
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src/server/main.cpp
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src/server/UnoServer.cpp
|
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assets/uno.rc
|
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)
|
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target_link_libraries(uno-server PRIVATE uno-game-lib)
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|
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# Google Test
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add_subdirectory(test)
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|
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|
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foreach (target uno-client uno-server)
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# 复制动态库
|
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add_custom_command(TARGET ${target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
$<TARGET_RUNTIME_DLLS:${target}>
|
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$<TARGET_FILE_DIR:${target}>
|
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COMMAND_EXPAND_LISTS
|
||||
)
|
||||
# 复制资源文件
|
||||
add_custom_command(TARGET ${target} POST_BUILD
|
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COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_SOURCE_DIR}/assets
|
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$<TARGET_FILE_DIR:${target}>/assets
|
||||
)
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endforeach ()
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32
README.md
32
README.md
@@ -0,0 +1,32 @@
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# UNO
|
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这是一个使用 C++ 编写的现代化 GUI 的 UNO 游戏。
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## 快速开始
|
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|
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### 预构建二进制
|
||||
|
||||
从 Release 中下载可执行文件,运行服务端后,使用客户端连接上即可游玩。
|
||||
|
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### 从源码构建
|
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|
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1. 确保你已经安装有 CMake + Visual Studio
|
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2. 使用 vcpkg 或其他工具安装以下依赖:argparse, asio, nlohmann-json, spdlog, slint
|
||||
3. 激活 Visual Studio 环境变量
|
||||
4. 执行以下代码构建:
|
||||
|
||||
```shell
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mkdir build
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cd build
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cmake ..
|
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cmake --build .
|
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```
|
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|
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## TODO
|
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|
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- [ ] 添加喊 UNO 相关功能
|
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- [ ] 完善客户端和服务端对异常的处理,加强鲁棒性
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|
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## 许可证
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|
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[MIT](./LICENSE)
|
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BIN
assets/uno.ico
Normal file
BIN
assets/uno.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 137 KiB |
1
assets/uno.rc
Normal file
1
assets/uno.rc
Normal file
@@ -0,0 +1 @@
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IDI_ICON1 ICON "uno.ico"
|
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@@ -10,11 +10,13 @@
|
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#include "../network/MessageSerializer.h"
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|
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#include <memory>
|
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#include <spdlog/spdlog.h>
|
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#include <utility>
|
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|
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namespace UNO::CLIENT {
|
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void UnoClient::handleNetworkConnected()
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{
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SPDLOG_INFO("Connected to server, sending JOIN_GAME message");
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NETWORK::JoinGamePayload messagePayload = {this->clientGameState_->getPlayerName()};
|
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NETWORK::Message message = {NETWORK::MessageStatus::OK, NETWORK::MessagePayloadType::JOIN_GAME, messagePayload};
|
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networkClient_->send(NETWORK::MessageSerializer::serialize(message));
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@@ -25,11 +27,14 @@ namespace UNO::CLIENT {
|
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|
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void UnoClient::handleNetworkInitGame(const NETWORK::InitGamePayload &payload)
|
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{
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SPDLOG_INFO("Initializing game: player ID={}, {} players total", payload.playerId, payload.players.size());
|
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this->clientGameState_->init(payload.players, payload.discardPile, payload.handCard, payload.currentPlayerIndex, payload.playerId);
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}
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void UnoClient::handleNetworkPlayCard(const NETWORK::PlayCardPayload &payload)
|
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{
|
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SPDLOG_DEBUG(
|
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"Received PLAY_CARD: color={}, type={}", static_cast<int>(payload.card.getColor()), static_cast<int>(payload.card.getType()));
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if (clientGameState_->getClientGameStage() == GAME::ClientGameStage::ACTIVE) {
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clientGameState_->play(payload.card);
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}
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@@ -38,6 +43,7 @@ namespace UNO::CLIENT {
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|
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void UnoClient::handleNetworkDrawCard(const NETWORK::DrawCardPayload &payload)
|
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{
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SPDLOG_DEBUG("Received DRAW_CARD: {} card(s)", payload.drawCount);
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if (clientGameState_->getClientGameStage() == GAME::ClientGameStage::ACTIVE) {
|
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clientGameState_->draw(payload.cards);
|
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}
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@@ -46,12 +52,15 @@ namespace UNO::CLIENT {
|
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|
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void UnoClient::handleNetworkEndGame(const NETWORK::EndGamePayload &payload)
|
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{
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SPDLOG_INFO("Game ended");
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this->clientGameState_->endGame();
|
||||
}
|
||||
|
||||
void UnoClient::handleNetworkMessage(const std::string &message)
|
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{
|
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auto networkMessage = NETWORK::MessageSerializer::deserialize(message);
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SPDLOG_DEBUG("Received network message, type: {}", static_cast<int>(networkMessage.getMessagePayloadType()));
|
||||
|
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if (networkMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::INIT_GAME) {
|
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this->handleNetworkInitGame(std::get<NETWORK::InitGamePayload>(networkMessage.getMessagePayload()));
|
||||
}
|
||||
@@ -68,6 +77,7 @@ namespace UNO::CLIENT {
|
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if (networkMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::EMPTY
|
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|| networkMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::JOIN_GAME
|
||||
|| networkMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::START_GAME) {
|
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SPDLOG_ERROR("Invalid message type from server: {}", static_cast<int>(networkMessage.getMessagePayloadType()));
|
||||
throw std::invalid_argument("Invalid message type from server");
|
||||
}
|
||||
|
||||
@@ -76,6 +86,7 @@ namespace UNO::CLIENT {
|
||||
|
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void UnoClient::handlePlayerAction(PlayerAction action)
|
||||
{
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SPDLOG_DEBUG("Handling player action, type: {}", static_cast<int>(action.playerActionType));
|
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if (action.playerActionType == PlayerActionType::CONNECT) {
|
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this->handlePlayerConnect(std::get<PlayerConnectPayload>(action.payload));
|
||||
}
|
||||
@@ -93,6 +104,7 @@ namespace UNO::CLIENT {
|
||||
|
||||
void UnoClient::handlePlayerConnect(const PlayerConnectPayload &payload)
|
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{
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SPDLOG_INFO("Player '{}' connecting to {}:{}", payload.playerName, payload.host, payload.port);
|
||||
clientGameState_->setPlayerName(payload.playerName);
|
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networkClient_->connect(payload.host, payload.port);
|
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}
|
||||
@@ -100,6 +112,7 @@ namespace UNO::CLIENT {
|
||||
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||||
void UnoClient::handlePlayerStartGame(PlayerStartGamePayload payload)
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{
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SPDLOG_INFO("Player requests to start game");
|
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NETWORK::StartGamePayload messagePayload = {};
|
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NETWORK::Message message = {NETWORK::MessageStatus::OK, NETWORK::MessagePayloadType::START_GAME, messagePayload};
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networkClient_->send(NETWORK::MessageSerializer::serialize(message));
|
||||
@@ -115,9 +128,12 @@ namespace UNO::CLIENT {
|
||||
|
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if ((card->getType() == GAME::CardType::WILD || card->getType() == GAME::CardType::WILDDRAWFOUR)
|
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&& card->getColor() != GAME::CardColor::RED) {
|
||||
SPDLOG_ERROR("Invalid wild card played by player: card doesn't have color set");
|
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throw std::invalid_argument("Invalid card played by player");
|
||||
}
|
||||
|
||||
SPDLOG_INFO("Player plays card: color={}, type={}", card->colorToString(), card->typeToString());
|
||||
|
||||
NETWORK::PlayCardPayload messagePayload = {
|
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{(card->getType() != GAME::CardType::WILD && card->getType() != GAME::CardType::WILDDRAWFOUR) ? card->getColor()
|
||||
: payload.color,
|
||||
@@ -128,6 +144,7 @@ namespace UNO::CLIENT {
|
||||
|
||||
void UnoClient::handlePlayerDrawCard(PlayerDrawCardPayload payload)
|
||||
{
|
||||
SPDLOG_INFO("Player requests to draw card");
|
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NETWORK::DrawCardPayload messagePayload = {};
|
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NETWORK::Message message = {NETWORK::MessageStatus::OK, NETWORK::MessagePayloadType::DRAW_CARD, messagePayload};
|
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networkClient_->send(NETWORK::MessageSerializer::serialize(message));
|
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@@ -135,6 +152,7 @@ namespace UNO::CLIENT {
|
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|
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UnoClient::UnoClient()
|
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{
|
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SPDLOG_DEBUG("UnoClient initialized");
|
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clientGameState_ = std::make_shared<GAME::ClientGameState>();
|
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networkClient_ = std::make_shared<NETWORK::NetworkClient>(
|
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[this]() { this->handleNetworkConnected(); }, [this](const std::string &message) { this->handleNetworkMessage(message); });
|
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@@ -143,6 +161,7 @@ namespace UNO::CLIENT {
|
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|
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UnoClient::~UnoClient()
|
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{
|
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SPDLOG_DEBUG("UnoClient shutting down");
|
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networkClient_->stop();
|
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if (networkThread_.joinable()) {
|
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networkThread_.join();
|
||||
@@ -151,7 +170,8 @@ namespace UNO::CLIENT {
|
||||
|
||||
void UnoClient::run()
|
||||
{
|
||||
SPDLOG_INFO("UnoClient starting");
|
||||
networkThread_ = std::thread([this]() { this->networkClient_->run(); });
|
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gameUI_->run();
|
||||
}
|
||||
} // namespace UNO::CLIENT
|
||||
} // namespace UNO::CLIENT
|
||||
|
||||
@@ -1,11 +1,18 @@
|
||||
#include "UnoClient.h"
|
||||
|
||||
#include "../common/Logger.h"
|
||||
#include <spdlog/spdlog.h>
|
||||
#include <windows.h>
|
||||
|
||||
int main()
|
||||
{
|
||||
UNO::COMMON::Logger::init("uno-client");
|
||||
SPDLOG_INFO("Starting uno-client application");
|
||||
|
||||
UNO::CLIENT::UnoClient client;
|
||||
client.run();
|
||||
|
||||
SPDLOG_INFO("uno-client exited");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
42
src/common/Logger.cpp
Normal file
42
src/common/Logger.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
/**
|
||||
* @file Logger.cpp
|
||||
*/
|
||||
#include "Logger.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
|
||||
#include <spdlog/sinks/rotating_file_sink.h>
|
||||
#include <spdlog/sinks/stdout_color_sinks.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace UNO::COMMON {
|
||||
void Logger::init(const std::string &app_name, const std::string &log_dir)
|
||||
{
|
||||
fs::path dir{log_dir};
|
||||
if (!fs::exists(dir)) {
|
||||
fs::create_directories(dir);
|
||||
}
|
||||
|
||||
auto logfile = (dir / (app_name + ".log")).string();
|
||||
|
||||
constexpr std::size_t max_file_size = 5 * 1024 * 1024;
|
||||
constexpr std::size_t max_files = 3;
|
||||
|
||||
auto rotating_sink = std::make_shared<spdlog::sinks::rotating_file_sink_mt>(logfile, max_file_size, max_files);
|
||||
auto console_sink = std::make_shared<spdlog::sinks::stdout_color_sink_mt>();
|
||||
|
||||
rotating_sink->set_level(spdlog::level::debug);
|
||||
console_sink->set_level(spdlog::level::info);
|
||||
|
||||
std::vector<spdlog::sink_ptr> sinks{rotating_sink, console_sink};
|
||||
auto logger = std::make_shared<spdlog::logger>(app_name, sinks.begin(), sinks.end());
|
||||
|
||||
logger->set_pattern("[%Y-%m-%d %H:%M:%S.%e] [%^%l%$] [%s:%#] [%!] %v");
|
||||
|
||||
spdlog::register_logger(logger);
|
||||
spdlog::set_default_logger(logger);
|
||||
}
|
||||
} // namespace UNO::COMMON
|
||||
14
src/common/Logger.h
Normal file
14
src/common/Logger.h
Normal file
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* @file Logger.h
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace UNO::COMMON {
|
||||
struct Logger {
|
||||
// Initialize global logging. Safe to call multiple times.
|
||||
// Default log directory aligns with CMake runtime output: <build>/bin/log
|
||||
static void init(const std::string &app_name, const std::string &log_dir = "log");
|
||||
};
|
||||
} // namespace UNO::COMMON
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "GameState.h"
|
||||
|
||||
#include <ranges>
|
||||
#include <spdlog/spdlog.h>
|
||||
#include <stdexcept>
|
||||
#include <utility>
|
||||
|
||||
@@ -136,14 +137,17 @@ namespace UNO::GAME {
|
||||
{
|
||||
this->players_ = players;
|
||||
this->discardPile_ = discardPile;
|
||||
this->drawCount_ = 0;
|
||||
player_.draw(std::vector<Card>(handCard.begin(), handCard.end()));
|
||||
this->currentPlayer_ = this->players_.begin() + static_cast<int>(currentPlayerIndex);
|
||||
this->self_ = this->players_.begin() + static_cast<int>(selfIndex);
|
||||
if (this->self_ == this->currentPlayer_) {
|
||||
this->clientGameStage_ = ClientGameStage::ACTIVE;
|
||||
SPDLOG_INFO("Client game initialized: {} players, self index: {}, it's our turn", players.size(), selfIndex);
|
||||
}
|
||||
else {
|
||||
this->clientGameStage_ = ClientGameStage::IDLE;
|
||||
SPDLOG_INFO("Client game initialized: {} players, self index: {}, waiting for turn", players.size(), selfIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,6 +183,7 @@ namespace UNO::GAME {
|
||||
|
||||
void ClientGameState::endGame()
|
||||
{
|
||||
SPDLOG_INFO("Client game ended");
|
||||
this->clientGameStage_ = ClientGameStage::AFTER_GAME;
|
||||
this->player_.clear();
|
||||
}
|
||||
@@ -190,19 +195,25 @@ namespace UNO::GAME {
|
||||
long long currentPlayerIndex = this->currentPlayer_ - this->players_.begin();
|
||||
this->players_.push_back(std::move(playerState));
|
||||
this->currentPlayer_ = this->players_.begin() + currentPlayerIndex;
|
||||
SPDLOG_DEBUG("Player '{}' added to game state, total players: {}", playerState.getName(), this->players_.size());
|
||||
}
|
||||
|
||||
void ServerGameState::init()
|
||||
{
|
||||
SPDLOG_INFO("Initializing server game state");
|
||||
while (discardPile_.isEmpty() || discardPile_.getFront().getType() > CardType::NUM9) {
|
||||
discardPile_.add(deck_.draw());
|
||||
}
|
||||
SPDLOG_DEBUG("Initial discard pile card: color={}, type={}",
|
||||
discardPile_.getFront().colorToString(),
|
||||
discardPile_.getFront().typeToString());
|
||||
|
||||
for (size_t i = 0; i < 7; i++) {
|
||||
for (auto &player : this->players_) {
|
||||
player.draw(1, this->deck_.draw(1));
|
||||
}
|
||||
}
|
||||
SPDLOG_INFO("Dealt 7 cards to each of {} players", this->players_.size());
|
||||
|
||||
this->serverGameStage_ = ServerGameStage::IN_GAME;
|
||||
}
|
||||
@@ -212,6 +223,7 @@ namespace UNO::GAME {
|
||||
if (this->drawCount_ == 0) {
|
||||
this->drawCount_ = 1;
|
||||
}
|
||||
SPDLOG_DEBUG("Player '{}' drawing {} card(s)", this->currentPlayer_->getName(), this->drawCount_);
|
||||
auto cards = deck_.draw(this->drawCount_);
|
||||
this->currentPlayer_->draw(this->drawCount_, cards);
|
||||
this->drawCount_ = 0;
|
||||
@@ -226,6 +238,7 @@ namespace UNO::GAME {
|
||||
|
||||
void ServerGameState::endGame()
|
||||
{
|
||||
SPDLOG_INFO("Ending server game, returning to pre-game state");
|
||||
this->serverGameStage_ = ServerGameStage::PRE_GAME;
|
||||
deck_.clear();
|
||||
|
||||
|
||||
@@ -297,6 +297,7 @@ namespace UNO::GAME {
|
||||
template<PlayerStateTypeConcept PlayerStateType>
|
||||
void GameState<PlayerStateType>::endGame()
|
||||
{
|
||||
drawCount_ = 0;
|
||||
discardPile_.clear();
|
||||
for (auto &player : this->players_) {
|
||||
player.clear();
|
||||
|
||||
@@ -9,47 +9,63 @@
|
||||
#include <asio/connect.hpp>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <spdlog/spdlog.h>
|
||||
#include <utility>
|
||||
|
||||
namespace UNO::NETWORK {
|
||||
NetworkClient::NetworkClient(std::function<void()> onConnect, std::function<void(std::string)> callback) :
|
||||
onConnected_(std::move(onConnect)), callback_(std::move(callback)), workGuard_(asio::make_work_guard(io_context_))
|
||||
{
|
||||
SPDLOG_DEBUG("NetworkClient initialized");
|
||||
}
|
||||
|
||||
void NetworkClient::connect(const std::string &host, uint16_t port)
|
||||
{
|
||||
SPDLOG_INFO("Connecting to {}:{}", host, port);
|
||||
auto socket = std::make_shared<asio::ip::tcp::socket>(io_context_);
|
||||
auto resolver = std::make_shared<asio::ip::tcp::resolver>(io_context_);
|
||||
resolver->async_resolve(host,
|
||||
std::to_string(port),
|
||||
[this, resolver, socket](const asio::error_code &ec, const asio::ip::tcp::resolver::results_type &results) {
|
||||
if (!ec) {
|
||||
asio::async_connect(
|
||||
*socket, results, [this, socket](const asio::error_code &ec, const asio::ip::tcp::endpoint &) {
|
||||
if (!ec) {
|
||||
this->session_ = std::make_shared<Session>(std::move(*socket));
|
||||
this->session_->start(callback_);
|
||||
this->onConnected_();
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
resolver->async_resolve(
|
||||
host,
|
||||
std::to_string(port),
|
||||
[this, resolver, socket, host, port](const asio::error_code &ec, const asio::ip::tcp::resolver::results_type &results) {
|
||||
if (!ec) {
|
||||
SPDLOG_DEBUG("Resolved host {}:{}", host, port);
|
||||
asio::async_connect(
|
||||
*socket, results, [this, socket, host, port](const asio::error_code &ec, const asio::ip::tcp::endpoint &) {
|
||||
if (!ec) {
|
||||
SPDLOG_INFO("Successfully connected to {}:{}", host, port);
|
||||
this->session_ = std::make_shared<Session>(std::move(*socket));
|
||||
this->session_->start(callback_);
|
||||
this->onConnected_();
|
||||
}
|
||||
else {
|
||||
SPDLOG_ERROR("Failed to connect to {}:{}: {}", host, port, ec.message());
|
||||
}
|
||||
});
|
||||
}
|
||||
else {
|
||||
SPDLOG_ERROR("Failed to resolve host {}:{}: {}", host, port, ec.message());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
void NetworkClient::send(const std::string &message)
|
||||
{
|
||||
SPDLOG_DEBUG("Queueing message to send, size: {} bytes", message.size());
|
||||
asio::post(io_context_, [session = this->session_, message]() { session->send(message); });
|
||||
}
|
||||
|
||||
void NetworkClient::run()
|
||||
{
|
||||
SPDLOG_INFO("NetworkClient starting io_context loop");
|
||||
this->io_context_.run();
|
||||
SPDLOG_INFO("NetworkClient io_context loop stopped");
|
||||
}
|
||||
|
||||
void NetworkClient::stop()
|
||||
{
|
||||
SPDLOG_INFO("NetworkClient stopping");
|
||||
this->workGuard_.reset();
|
||||
this->io_context_.stop();
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
*/
|
||||
#include "NetworkServer.h"
|
||||
|
||||
#include <spdlog/spdlog.h>
|
||||
#include <utility>
|
||||
|
||||
namespace UNO::NETWORK {
|
||||
@@ -13,15 +14,20 @@ namespace UNO::NETWORK {
|
||||
{
|
||||
this->acceptor_.async_accept([this](const asio::error_code &ec, asio::ip::tcp::socket socket) {
|
||||
if (!ec) {
|
||||
SPDLOG_INFO("Accepted new connection from {}", socket.remote_endpoint().address().to_string());
|
||||
this->addPlayer(std::move(socket));
|
||||
accept();
|
||||
}
|
||||
else {
|
||||
SPDLOG_ERROR("Accept error: {}", ec.message());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
NetworkServer::NetworkServer(uint16_t port, std::function<void(size_t, std::string)> callback) :
|
||||
acceptor_(io_context_, asio::ip::tcp::endpoint(asio::ip::tcp::v4(), port)), playerCount(0), callback_(std::move(callback))
|
||||
{
|
||||
SPDLOG_INFO("NetworkServer initialized on port {}", port);
|
||||
accept();
|
||||
}
|
||||
|
||||
@@ -32,25 +38,31 @@ namespace UNO::NETWORK {
|
||||
this->sessions_[playerId] = std::make_shared<Session>(std::move(socket));
|
||||
this->sessions_[playerId]->start([this, playerId](std::string message) { this->callback_(playerId, std::move(message)); });
|
||||
this->playerCount++;
|
||||
SPDLOG_INFO("Player {} added, total players: {}", playerId, this->playerCount);
|
||||
}
|
||||
|
||||
void NetworkServer::send(size_t id, const std::string &message)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(this->mutex_);
|
||||
if (this->sessions_.contains(id) == false) {
|
||||
SPDLOG_ERROR("Failed to send message: Player session {} not found", id);
|
||||
throw std::invalid_argument("Player session not found");
|
||||
}
|
||||
SPDLOG_DEBUG("Sending message to player {}, size: {} bytes", id, message.size());
|
||||
this->sessions_[id]->send(message);
|
||||
}
|
||||
|
||||
void NetworkServer::run()
|
||||
{
|
||||
SPDLOG_INFO("NetworkServer starting io_context loop");
|
||||
this->io_context_.run();
|
||||
SPDLOG_INFO("NetworkServer io_context loop stopped");
|
||||
}
|
||||
|
||||
void NetworkServer::stop()
|
||||
{
|
||||
SPDLOG_INFO("NetworkServer stopping");
|
||||
this->acceptor_.close();
|
||||
this->io_context_.stop();
|
||||
}
|
||||
} // namespace UNO::NETWORK
|
||||
} // namespace UNO::NETWORK
|
||||
|
||||
@@ -6,11 +6,17 @@
|
||||
*/
|
||||
#include "Session.h"
|
||||
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
namespace UNO::NETWORK {
|
||||
Session::Session(asio::ip::tcp::socket socket) : socket_(std::move(socket)) {}
|
||||
Session::Session(asio::ip::tcp::socket socket) : socket_(std::move(socket))
|
||||
{
|
||||
SPDLOG_DEBUG("Session created");
|
||||
}
|
||||
|
||||
void Session::start(std::function<void(std::string)> callback)
|
||||
{
|
||||
SPDLOG_DEBUG("Session started");
|
||||
this->callback_ = std::move(callback);
|
||||
this->doRead();
|
||||
}
|
||||
@@ -19,6 +25,7 @@ namespace UNO::NETWORK {
|
||||
{
|
||||
bool writeInProgress = !this->messages_.empty();
|
||||
messages_.push(message);
|
||||
SPDLOG_DEBUG("Message queued for sending, size: {} bytes, queue size: {}", message.size(), messages_.size());
|
||||
if (writeInProgress == false) {
|
||||
this->doWrite();
|
||||
}
|
||||
@@ -31,13 +38,18 @@ namespace UNO::NETWORK {
|
||||
asio::buffer(messageLength.get(), sizeof(size_t)),
|
||||
[this, self = shared_from_this(), messageLength](const asio::error_code &ec, size_t length) {
|
||||
if (!ec) {
|
||||
SPDLOG_TRACE("Read message header, length: {} bytes", *messageLength);
|
||||
if (*messageLength <= 10 * 1024 * 1024) {
|
||||
this->doReadBody(*messageLength);
|
||||
}
|
||||
else {
|
||||
SPDLOG_WARN("Message length {} exceeds limit, skipping", *messageLength);
|
||||
doRead();
|
||||
}
|
||||
}
|
||||
else {
|
||||
SPDLOG_DEBUG("Session read error: {}", ec.message());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -45,12 +57,16 @@ namespace UNO::NETWORK {
|
||||
{
|
||||
auto buffer = std::make_shared<std::vector<char>>(length);
|
||||
asio::async_read(
|
||||
socket_, asio::buffer(*buffer), [this, self = shared_from_this(), buffer](const asio::error_code &ec, size_t length) {
|
||||
socket_, asio::buffer(*buffer), [this, self = shared_from_this(), buffer, length](const asio::error_code &ec, size_t) {
|
||||
if (!ec) {
|
||||
std::string message = {buffer->begin(), buffer->end()};
|
||||
SPDLOG_TRACE("Received message body, size: {} bytes", length);
|
||||
this->callback_(message);
|
||||
doRead();
|
||||
}
|
||||
else {
|
||||
SPDLOG_DEBUG("Session read body error: {}", ec.message());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -62,10 +78,17 @@ namespace UNO::NETWORK {
|
||||
auto length = std::make_shared<size_t>(message.size());
|
||||
auto msg = std::make_shared<std::string>(message);
|
||||
|
||||
SPDLOG_TRACE("Sending message, size: {} bytes", *length);
|
||||
std::array<asio::const_buffer, 2> buffers = {asio::buffer(length.get(), sizeof(size_t)), asio::buffer(*msg)};
|
||||
asio::async_write(socket_, buffers, [this, self = shared_from_this(), length, msg](const asio::error_code &ec, size_t) {
|
||||
if (!ec && this->messages_.empty() == false) {
|
||||
this->doWrite();
|
||||
if (!ec) {
|
||||
SPDLOG_TRACE("Message sent successfully, size: {} bytes", *length);
|
||||
if (this->messages_.empty() == false) {
|
||||
this->doWrite();
|
||||
}
|
||||
}
|
||||
else {
|
||||
SPDLOG_ERROR("Session write error: {}", ec.message());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -7,12 +7,14 @@
|
||||
#include "UnoServer.h"
|
||||
|
||||
#include "../network/MessageSerializer.h"
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
namespace UNO::SERVER {
|
||||
UnoServer::UnoServer(uint16_t port) :
|
||||
networkServer_(port, [this](size_t playerId, const std::string &message) { this->handlePlayerMessage(playerId, message); }),
|
||||
playerCount(0)
|
||||
{
|
||||
SPDLOG_INFO("UnoServer initialized on port {}", port);
|
||||
}
|
||||
|
||||
void UnoServer::handlePlayerMessage(size_t playerId, const std::string &message)
|
||||
@@ -20,6 +22,8 @@ namespace UNO::SERVER {
|
||||
auto playerMessage = NETWORK::MessageSerializer::deserialize(message);
|
||||
|
||||
if (playerMessage.getMessageStatus() == NETWORK::MessageStatus::OK) {
|
||||
SPDLOG_DEBUG("Processing message from player {}, type: {}", playerId, static_cast<int>(playerMessage.getMessagePayloadType()));
|
||||
|
||||
if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::JOIN_GAME) {
|
||||
auto playerName = std::get<NETWORK::JoinGamePayload>(playerMessage.getMessagePayload()).playerName;
|
||||
|
||||
@@ -27,12 +31,15 @@ namespace UNO::SERVER {
|
||||
this->gameIdToNetworkId[this->playerCount] = playerId;
|
||||
this->playerCount++;
|
||||
this->serverGameState_.addPlayer(GAME::ServerPlayerState{playerName, 0, false});
|
||||
SPDLOG_INFO("Player {} joined with name '{}', game ID: {}", playerId, playerName, this->playerCount - 1);
|
||||
}
|
||||
if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::START_GAME) {
|
||||
else if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::START_GAME) {
|
||||
this->isReadyToStart[networkIdToGameId[playerId]] = true;
|
||||
SPDLOG_INFO("Player {} (game ID: {}) is ready to start", playerId, networkIdToGameId[playerId]);
|
||||
|
||||
for (size_t i = 0; i <= this->playerCount; i++) {
|
||||
if (i == this->playerCount) {
|
||||
SPDLOG_INFO("All {} players ready, starting game", this->playerCount);
|
||||
this->handleStartGame();
|
||||
break;
|
||||
}
|
||||
@@ -41,25 +48,41 @@ namespace UNO::SERVER {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::INIT_GAME
|
||||
|| playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::END_GAME) {
|
||||
else if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::INIT_GAME
|
||||
|| playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::END_GAME) {
|
||||
SPDLOG_ERROR(
|
||||
"Invalid message payload type from client {}: {}", playerId, static_cast<int>(playerMessage.getMessagePayloadType()));
|
||||
throw std::invalid_argument("Invalid message payload type from client");
|
||||
}
|
||||
if (this->serverGameState_.getServerGameStage() == GAME::ServerGameStage::IN_GAME
|
||||
&& this->networkIdToGameId.at(playerId) != this->serverGameState_.getCurrentPlayerId()) {
|
||||
else if (this->serverGameState_.getServerGameStage() == GAME::ServerGameStage::IN_GAME
|
||||
&& this->networkIdToGameId.at(playerId) != this->serverGameState_.getCurrentPlayerId()) {
|
||||
SPDLOG_WARN("Player {} sent message but it's not their turn (current: {})",
|
||||
this->networkIdToGameId.at(playerId),
|
||||
this->serverGameState_.getCurrentPlayerId());
|
||||
throw std::invalid_argument("Invalid player message: not this player's turn");
|
||||
}
|
||||
if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::DRAW_CARD) {
|
||||
else if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::DRAW_CARD) {
|
||||
SPDLOG_INFO("Player {} (game ID: {}) draws card", playerId, this->networkIdToGameId.at(playerId));
|
||||
this->handleDrawCard(playerId);
|
||||
}
|
||||
if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::PLAY_CARD) {
|
||||
this->handlePlayCard(playerId, std::get<NETWORK::PlayCardPayload>(playerMessage.getMessagePayload()).card);
|
||||
else if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::PLAY_CARD) {
|
||||
auto card = std::get<NETWORK::PlayCardPayload>(playerMessage.getMessagePayload()).card;
|
||||
SPDLOG_INFO("Player {} (game ID: {}) plays card: color={}, type={}",
|
||||
playerId,
|
||||
this->networkIdToGameId.at(playerId),
|
||||
card.colorToString(),
|
||||
card.typeToString());
|
||||
this->handlePlayCard(playerId, card);
|
||||
}
|
||||
}
|
||||
else {
|
||||
SPDLOG_ERROR("Received message with error status from player {}", playerId);
|
||||
}
|
||||
}
|
||||
|
||||
void UnoServer::handleStartGame()
|
||||
{
|
||||
SPDLOG_INFO("Initializing game state");
|
||||
serverGameState_.init();
|
||||
std::vector<GAME::ClientPlayerState> players;
|
||||
players.reserve(serverGameState_.getPlayers().size());
|
||||
@@ -67,18 +90,23 @@ namespace UNO::SERVER {
|
||||
players.emplace_back(player.getName(), player.getRemainingCardCount(), player.getIsUno());
|
||||
}
|
||||
size_t currentPlayerIndex = serverGameState_.getCurrentPlayerId();
|
||||
SPDLOG_INFO("Game started, current player index: {}", currentPlayerIndex);
|
||||
|
||||
for (size_t i = 0; i < playerCount; i++) {
|
||||
NETWORK::InitGamePayload payload = {
|
||||
i, players, serverGameState_.getDiscardPile(), serverGameState_.getPlayers()[i].getCards(), currentPlayerIndex};
|
||||
this->networkServer_.send(
|
||||
gameIdToNetworkId.at(i),
|
||||
NETWORK::MessageSerializer::serialize({NETWORK::MessageStatus::OK, NETWORK::MessagePayloadType::INIT_GAME, payload}));
|
||||
SPDLOG_DEBUG("Sent INIT_GAME to player {}", i);
|
||||
}
|
||||
}
|
||||
|
||||
void UnoServer::handleDrawCard(size_t playerId)
|
||||
{
|
||||
auto cards = this->serverGameState_.updateStateByDraw();
|
||||
SPDLOG_INFO("Player {} drew {} card(s)", this->networkIdToGameId.at(playerId), cards.size());
|
||||
|
||||
for (size_t i = 0; i < playerCount; i++) {
|
||||
auto networkId = gameIdToNetworkId.at(i);
|
||||
NETWORK::DrawCardPayload payload;
|
||||
@@ -103,6 +131,7 @@ namespace UNO::SERVER {
|
||||
for (const auto &player : this->serverGameState_.getPlayers()) {
|
||||
if (player.isEmpty()) {
|
||||
gameEnded = true;
|
||||
SPDLOG_INFO("Player '{}' wins the game!", player.getName());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -120,6 +149,7 @@ namespace UNO::SERVER {
|
||||
|
||||
void UnoServer::handleEndGame()
|
||||
{
|
||||
SPDLOG_INFO("Game ended, resetting to pre-game state");
|
||||
this->serverGameState_.endGame();
|
||||
|
||||
NETWORK::EndGamePayload payload{};
|
||||
@@ -136,6 +166,7 @@ namespace UNO::SERVER {
|
||||
|
||||
void UnoServer::run()
|
||||
{
|
||||
SPDLOG_INFO("UnoServer starting");
|
||||
this->networkServer_.run();
|
||||
}
|
||||
|
||||
|
||||
@@ -4,11 +4,16 @@
|
||||
* @author Yuzhe Guo
|
||||
* @date 2025.12.01
|
||||
*/
|
||||
#include "../common/Logger.h"
|
||||
#include <argparse/argparse.hpp>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
#include "UnoServer.h"
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
UNO::COMMON::Logger::init("uno-server");
|
||||
SPDLOG_INFO("Starting uno-server");
|
||||
|
||||
argparse::ArgumentParser parser("Uno Server", "0.1.0");
|
||||
|
||||
parser.add_argument("-p", "--port").help("server port").default_value(static_cast<uint16_t>(10001)).scan<'i', uint16_t>();
|
||||
@@ -17,17 +22,18 @@ int main(int argc, char *argv[])
|
||||
parser.parse_args(argc, argv);
|
||||
}
|
||||
catch (const std::exception &e) {
|
||||
std::cerr << e.what() << std::endl;
|
||||
std::cerr << parser;
|
||||
SPDLOG_ERROR("Argument parsing failed: {}", e.what());
|
||||
return 1;
|
||||
}
|
||||
|
||||
try {
|
||||
UNO::SERVER::UnoServer uno_server(parser.get<uint16_t>("--port"));
|
||||
auto port = parser.get<uint16_t>("--port");
|
||||
SPDLOG_INFO("Launching server on port {}", port);
|
||||
UNO::SERVER::UnoServer uno_server(port);
|
||||
uno_server.run();
|
||||
}
|
||||
catch (const std::exception &e) {
|
||||
std::cerr << e.what() << std::endl;
|
||||
SPDLOG_ERROR("Server crashed with exception: {}", e.what());
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace UNO::UI {
|
||||
for (auto color : GAME::AllColors) {
|
||||
for (auto type : GAME::AllTypes) {
|
||||
this->images_[{color, type}] =
|
||||
slint::Image::load_from_path(std::format("../assets/cards/{}.svg", GAME::Card{color, type}.toString()).data());
|
||||
slint::Image::load_from_path(std::format("assets/cards/{}.svg", GAME::Card{color, type}.toString()).data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,19 @@
|
||||
import { LineEdit } from "std-widgets.slint";
|
||||
|
||||
export component Button inherits Rectangle {
|
||||
in property <float> scale;
|
||||
|
||||
in property <string> text;
|
||||
in property <bool> enabled: true;
|
||||
|
||||
callback clicked;
|
||||
|
||||
width: 100px;
|
||||
height: 36px;
|
||||
width: 100px * scale;
|
||||
height: 36px * scale;
|
||||
background: !root.enabled ? #555555 // 禁用状态
|
||||
: touch.pressed ? #444444 // 按下
|
||||
: #2C2C2C; // 默认
|
||||
border-radius: 6px;
|
||||
border-radius: 6px * scale;
|
||||
|
||||
touch := TouchArea {
|
||||
enabled: root.enabled;
|
||||
@@ -23,41 +25,43 @@ export component Button inherits Rectangle {
|
||||
Text {
|
||||
text: root.text;
|
||||
color: #FFFFFF;
|
||||
font-size: 14px;
|
||||
font-size: 14px * scale;
|
||||
vertical-alignment: center;
|
||||
horizontal-alignment: center;
|
||||
}
|
||||
}
|
||||
|
||||
export component LabeledInput inherits VerticalLayout {
|
||||
in property <float> scale;
|
||||
|
||||
in property <InputType> input-type: InputType.text;
|
||||
|
||||
in property <string> label-text;
|
||||
in-out property <string> value <=> input.text;
|
||||
in property <string> placeholder;
|
||||
|
||||
spacing: 6px;
|
||||
spacing: 6px * scale;
|
||||
|
||||
// 标签文本
|
||||
Text {
|
||||
text: root.label-text;
|
||||
font-size: 12px;
|
||||
font-size: 12px * scale;
|
||||
font-weight: 500;
|
||||
color: #555555;
|
||||
}
|
||||
|
||||
// 输入框背景和实体
|
||||
Rectangle {
|
||||
height: 36px;
|
||||
height: 36px * scale;
|
||||
background: #FFFFFF;
|
||||
border-radius: 6px;
|
||||
border-width: 1px;
|
||||
border-radius: 6px * scale;
|
||||
border-width: 1px * scale;
|
||||
border-color: input.has-focus ? #888888 : #E0E0E0; // 聚焦时边框变深
|
||||
|
||||
input := LineEdit {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
font-size: 14px;
|
||||
font-size: 14px * scale;
|
||||
placeholder-text: root.placeholder;
|
||||
input-type: root.input-type;
|
||||
}
|
||||
|
||||
@@ -4,13 +4,15 @@ import {
|
||||
} from "std-widgets.slint";
|
||||
import { Button, LabeledInput } from "Components.slint";
|
||||
|
||||
export component ConnectPage inherits Window {
|
||||
export component ConnectPage inherits Rectangle {
|
||||
in property <float> scale;
|
||||
|
||||
in property <bool> is-connecting;
|
||||
|
||||
callback request-connect(string, string, string);
|
||||
|
||||
width: 1920px;
|
||||
height: 1080px;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
// 背景渐变 (从左上角的米色到右下角的淡粉色)
|
||||
Rectangle {
|
||||
@@ -19,29 +21,29 @@ export component ConnectPage inherits Window {
|
||||
|
||||
// 中心卡片
|
||||
Rectangle {
|
||||
width: 600px;
|
||||
height: 600px; // 根据内容高度调整
|
||||
width: 600px * scale;
|
||||
height: 600px * scale; // 根据内容高度调整
|
||||
background: #FDFBF8; // 略微区别于背景的米白色
|
||||
border-radius: 20px;
|
||||
border-radius: 20px * scale;
|
||||
|
||||
// 简单的阴影模拟
|
||||
drop-shadow-blur: 20px;
|
||||
drop-shadow-blur: 20px * scale;
|
||||
drop-shadow-color: #00000015;
|
||||
drop-shadow-offset-y: 4px;
|
||||
drop-shadow-offset-y: 4px * scale;
|
||||
|
||||
VerticalLayout {
|
||||
padding: 40px;
|
||||
spacing: 20px;
|
||||
padding: 40px * scale;
|
||||
spacing: 20px * scale;
|
||||
alignment: center;
|
||||
|
||||
// 标题区域
|
||||
VerticalLayout {
|
||||
spacing: 8px;
|
||||
spacing: 8px * scale;
|
||||
alignment: center;
|
||||
|
||||
Text {
|
||||
text: "UNO";
|
||||
font-size: 96px;
|
||||
font-size: 96px * scale;
|
||||
font-weight: 700;
|
||||
color: #222222;
|
||||
horizontal-alignment: center;
|
||||
@@ -49,7 +51,7 @@ export component ConnectPage inherits Window {
|
||||
|
||||
Text {
|
||||
text: "连接至服务器以开始游戏";
|
||||
font-size: 14px;
|
||||
font-size: 14px * scale;
|
||||
color: #666666;
|
||||
horizontal-alignment: center;
|
||||
}
|
||||
@@ -57,32 +59,36 @@ export component ConnectPage inherits Window {
|
||||
|
||||
// 占位间隔
|
||||
Rectangle {
|
||||
height: 10px;
|
||||
height: 10px * scale;
|
||||
}
|
||||
|
||||
// 表单区域
|
||||
address-input := LabeledInput {
|
||||
scale: root.scale;
|
||||
label-text: "服务器地址";
|
||||
value: "localhost";
|
||||
}
|
||||
|
||||
port-input := LabeledInput {
|
||||
scale: root.scale;
|
||||
label-text: "服务器端口";
|
||||
value: "10001";
|
||||
input-type: InputType.number;
|
||||
}
|
||||
|
||||
name-input := LabeledInput {
|
||||
scale: root.scale;
|
||||
label-text: "玩家昵称";
|
||||
value: "Player";
|
||||
}
|
||||
|
||||
// 底部按钮区域 (增加一点顶部间距)
|
||||
HorizontalLayout {
|
||||
padding-top: 10px;
|
||||
padding-top: 10px * scale;
|
||||
alignment: center;
|
||||
|
||||
Button {
|
||||
scale: root.scale;
|
||||
text: is-connecting ? "正在连接..." : "连接";
|
||||
enabled: !is-connecting;
|
||||
clicked => {
|
||||
|
||||
@@ -34,28 +34,30 @@ export struct HandCard {
|
||||
|
||||
// 玩家头像组件
|
||||
component PlayerAvatar inherits Rectangle {
|
||||
in property <float> scale;
|
||||
|
||||
in property <string> player-name;
|
||||
in property <int> card-count;
|
||||
in property <bool> has-uno;
|
||||
in property <bool> is-current-turn;
|
||||
width: 100px;
|
||||
height: 130px;
|
||||
width: 100px * scale;
|
||||
height: 130px * scale;
|
||||
background: transparent;
|
||||
VerticalLayout {
|
||||
spacing: 4px;
|
||||
spacing: 4px * scale;
|
||||
alignment: center;
|
||||
|
||||
// UNO 标志占位区域 (固定高度)
|
||||
HorizontalLayout {
|
||||
alignment: center;
|
||||
Rectangle {
|
||||
width: 50px;
|
||||
height: 20px;
|
||||
width: 50px * scale;
|
||||
height: 20px * scale;
|
||||
background: has-uno ? #FF5722 : transparent;
|
||||
border-radius: 4px;
|
||||
border-radius: 4px * scale;
|
||||
Text {
|
||||
text: "UNO!";
|
||||
font-size: 11px;
|
||||
font-size: 11px * scale;
|
||||
font-weight: 700;
|
||||
color: has-uno ? #FFFFFF : transparent;
|
||||
horizontal-alignment: center;
|
||||
@@ -68,15 +70,15 @@ component PlayerAvatar inherits Rectangle {
|
||||
HorizontalLayout {
|
||||
alignment: center;
|
||||
Rectangle {
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
width: 60px * scale;
|
||||
height: 60px * scale;
|
||||
background: is-current-turn ? #FFD54F : #E0E0E0;
|
||||
border-radius: 30px;
|
||||
border-width: is-current-turn ? 3px : 0px;
|
||||
border-radius: 30px * scale;
|
||||
border-width: is-current-turn ? 3px * scale : 0px;
|
||||
border-color: #FF9800;
|
||||
Text {
|
||||
text: "👤";
|
||||
font-size: 28px;
|
||||
font-size: 28px * scale;
|
||||
horizontal-alignment: center;
|
||||
vertical-alignment: center;
|
||||
}
|
||||
@@ -86,7 +88,7 @@ component PlayerAvatar inherits Rectangle {
|
||||
// 玩家名称
|
||||
Text {
|
||||
text: player-name;
|
||||
font-size: 12px;
|
||||
font-size: 12px * scale;
|
||||
font-weight: 500;
|
||||
color: #333333;
|
||||
horizontal-alignment: center;
|
||||
@@ -95,7 +97,7 @@ component PlayerAvatar inherits Rectangle {
|
||||
// 剩余手牌数
|
||||
Text {
|
||||
text: "剩余: " + card-count + " 张";
|
||||
font-size: 10px;
|
||||
font-size: 10px * scale;
|
||||
color: #666666;
|
||||
horizontal-alignment: center;
|
||||
}
|
||||
@@ -104,22 +106,24 @@ component PlayerAvatar inherits Rectangle {
|
||||
|
||||
// 卡牌背面组件 (起牌堆)
|
||||
component CardBack inherits Rectangle {
|
||||
in property <float> scale;
|
||||
|
||||
in property <int> card-width: 100;
|
||||
in property <int> card-height: 150;
|
||||
width: card-width * 1px;
|
||||
height: card-height * 1px;
|
||||
width: card-width * 1px * scale;
|
||||
height: card-height * 1px * scale;
|
||||
background: #2C2C2C;
|
||||
border-radius: 10px;
|
||||
border-width: 2px;
|
||||
border-radius: 10px * scale;
|
||||
border-width: 2px * scale;
|
||||
border-color: #444444;
|
||||
Rectangle {
|
||||
width: parent.width * 0.75;
|
||||
height: parent.height * 0.83;
|
||||
background: #1a1a1a;
|
||||
border-radius: 8px;
|
||||
border-radius: 8px * scale;
|
||||
Text {
|
||||
text: "UNO";
|
||||
font-size: 20px;
|
||||
font-size: 20px * scale;
|
||||
font-weight: 700;
|
||||
color: #888888;
|
||||
horizontal-alignment: center;
|
||||
@@ -130,16 +134,18 @@ component CardBack inherits Rectangle {
|
||||
|
||||
// 弃牌堆卡牌组件
|
||||
component DiscardCard inherits Rectangle {
|
||||
in property <float> scale;
|
||||
|
||||
in property <image> card-image;
|
||||
in property <int> card-width: 100;
|
||||
in property <int> card-height: 150;
|
||||
width: card-width * 1px;
|
||||
height: card-height * 1px;
|
||||
width: card-width * 1px * scale;
|
||||
height: card-height * 1px * scale;
|
||||
background: transparent;
|
||||
border-radius: 10px;
|
||||
drop-shadow-blur: 12px;
|
||||
border-radius: 10px * scale;
|
||||
drop-shadow-blur: 12px * scale;
|
||||
drop-shadow-color: #00000040;
|
||||
drop-shadow-offset-y: 4px;
|
||||
drop-shadow-offset-y: 4px * scale;
|
||||
Image {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
@@ -150,6 +156,8 @@ component DiscardCard inherits Rectangle {
|
||||
|
||||
// 方向环背景组件 - 只绘制环线
|
||||
component DirectionRingBackground inherits Rectangle {
|
||||
in property <float> scale;
|
||||
|
||||
in property <CardColor> current-color: CardColor.Red;
|
||||
in property <int> ring-width: 500;
|
||||
in property <int> ring-height: 280;
|
||||
@@ -157,8 +165,8 @@ component DirectionRingBackground inherits Rectangle {
|
||||
property <color> ring-color-dim: current-color == CardColor.Red ? #E57373 : current-color == CardColor.Blue ? #64B5F6 : current-color == CardColor.Green ? #81C784 : current-color == CardColor.Yellow ? #FFF176 : #BDBDBD;
|
||||
property <float> a: ring-width / 2;
|
||||
property <float> b: ring-height / 2;
|
||||
width: ring-width * 1px;
|
||||
height: ring-height * 1px;
|
||||
width: ring-width * 1px * scale;
|
||||
height: ring-height * 1px * scale;
|
||||
background: transparent;
|
||||
|
||||
// 底层光晕环
|
||||
@@ -166,28 +174,28 @@ component DirectionRingBackground inherits Rectangle {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
stroke: ring-color-dim;
|
||||
stroke-width: 8px;
|
||||
stroke-width: 8px * scale;
|
||||
fill: transparent;
|
||||
opacity: 0.3;
|
||||
MoveTo {
|
||||
x: ring-width / 2 + a;
|
||||
y: ring-height / 2;
|
||||
x: (ring-width / 2 + a) * scale;
|
||||
y: (ring-height / 2) * scale;
|
||||
}
|
||||
|
||||
ArcTo {
|
||||
x: ring-width / 2 - a;
|
||||
y: ring-height / 2;
|
||||
radius-x: a;
|
||||
radius-y: b;
|
||||
x: (ring-width / 2 - a) * scale;
|
||||
y: (ring-height / 2) * scale;
|
||||
radius-x: a * scale;
|
||||
radius-y: b * scale;
|
||||
sweep: true;
|
||||
large-arc: true;
|
||||
}
|
||||
|
||||
ArcTo {
|
||||
x: ring-width / 2 + a;
|
||||
y: ring-height / 2;
|
||||
radius-x: a;
|
||||
radius-y: b;
|
||||
x: (ring-width / 2 + a) * scale;
|
||||
y: (ring-height / 2) * scale;
|
||||
radius-x: a * scale;
|
||||
radius-y: b * scale;
|
||||
sweep: true;
|
||||
large-arc: true;
|
||||
}
|
||||
@@ -198,28 +206,28 @@ component DirectionRingBackground inherits Rectangle {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
stroke: ring-color;
|
||||
stroke-width: 3px;
|
||||
stroke-width: 3px * scale;
|
||||
fill: transparent;
|
||||
opacity: 0.9;
|
||||
MoveTo {
|
||||
x: ring-width / 2 + a;
|
||||
y: ring-height / 2;
|
||||
x: (ring-width / 2 + a) * scale;
|
||||
y: (ring-height / 2) * scale;
|
||||
}
|
||||
|
||||
ArcTo {
|
||||
x: ring-width / 2 - a;
|
||||
y: ring-height / 2;
|
||||
radius-x: a;
|
||||
radius-y: b;
|
||||
x: (ring-width / 2 - a) * scale;
|
||||
y: (ring-height / 2) * scale;
|
||||
radius-x: a * scale;
|
||||
radius-y: b * scale;
|
||||
sweep: true;
|
||||
large-arc: true;
|
||||
}
|
||||
|
||||
ArcTo {
|
||||
x: ring-width / 2 + a;
|
||||
y: ring-height / 2;
|
||||
radius-x: a;
|
||||
radius-y: b;
|
||||
x: (ring-width / 2 + a) * scale;
|
||||
y: (ring-height / 2) * scale;
|
||||
radius-x: a * scale;
|
||||
radius-y: b * scale;
|
||||
sweep: true;
|
||||
large-arc: true;
|
||||
}
|
||||
@@ -228,22 +236,21 @@ component DirectionRingBackground inherits Rectangle {
|
||||
|
||||
// 方向环光点组件 - 使用内置动画实现平滑移动
|
||||
component DirectionRingOrbs inherits Rectangle {
|
||||
in property <float> scale;
|
||||
|
||||
in property <GameDirection> direction: GameDirection.Clockwise;
|
||||
in property <CardColor> current-color: CardColor.Red;
|
||||
in property <int> ring-width: 500;
|
||||
in property <int> ring-height: 280;
|
||||
|
||||
// 单一的动画计数器,持续递增
|
||||
in-out property <int> cycle: 0;
|
||||
property <color> ring-color: current-color == CardColor.Red ? #F44336 : current-color == CardColor.Blue ? #2196F3 : current-color == CardColor.Green ? #4CAF50 : current-color == CardColor.Yellow ? #FFEB3B : #9E9E9E;
|
||||
property <float> a: ring-width / 2;
|
||||
property <float> b: ring-height / 2;
|
||||
|
||||
// 基础角度(持续增加)
|
||||
property <float> base-angle: cycle * 360;
|
||||
property <float> base-angle: 0;
|
||||
animate base-angle {
|
||||
duration: 8s;
|
||||
easing: linear;
|
||||
iteration-count: -1;
|
||||
}
|
||||
|
||||
// 方向系数:顺时针为1,逆时针为-1
|
||||
@@ -251,86 +258,79 @@ component DirectionRingOrbs inherits Rectangle {
|
||||
|
||||
// 实际角度 = 基础角度 * 方向系数
|
||||
property <float> actual-angle: base-angle * dir-sign;
|
||||
width: ring-width * 1px;
|
||||
height: ring-height * 1px;
|
||||
width: ring-width * 1px * scale;
|
||||
height: ring-height * 1px * scale;
|
||||
background: transparent;
|
||||
|
||||
// 光点1
|
||||
Rectangle {
|
||||
x: parent.width / 2 - 9px + cos(actual-angle * 1deg) * a * 1px;
|
||||
y: parent.height / 2 - 9px + sin(actual-angle * 1deg) * b * 1px;
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
x: (parent.width / 2 - 9px * scale) + cos(actual-angle * 1deg) * a * 1px * scale;
|
||||
y: (parent.height / 2 - 9px * scale) + sin(actual-angle * 1deg) * b * 1px * scale;
|
||||
width: 18px * scale;
|
||||
height: 18px * scale;
|
||||
background: ring-color;
|
||||
border-radius: 9px;
|
||||
drop-shadow-blur: 8px;
|
||||
border-radius: 9px * scale;
|
||||
drop-shadow-blur: 8px * scale;
|
||||
drop-shadow-color: ring-color;
|
||||
}
|
||||
|
||||
// 光点2
|
||||
Rectangle {
|
||||
x: parent.width / 2 - 9px + cos((actual-angle + 90) * 1deg) * a * 1px;
|
||||
y: parent.height / 2 - 9px + sin((actual-angle + 90) * 1deg) * b * 1px;
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
x: (parent.width / 2 - 9px * scale) + cos((actual-angle + 90) * 1deg) * a * 1px * scale;
|
||||
y: (parent.height / 2 - 9px * scale) + sin((actual-angle + 90) * 1deg) * b * 1px * scale;
|
||||
width: 18px * scale;
|
||||
height: 18px * scale;
|
||||
background: ring-color;
|
||||
border-radius: 9px;
|
||||
drop-shadow-blur: 8px;
|
||||
border-radius: 9px * scale;
|
||||
drop-shadow-blur: 8px * scale;
|
||||
drop-shadow-color: ring-color;
|
||||
}
|
||||
|
||||
// 光点3
|
||||
Rectangle {
|
||||
x: parent.width / 2 - 9px + cos((actual-angle + 180) * 1deg) * a * 1px;
|
||||
y: parent.height / 2 - 9px + sin((actual-angle + 180) * 1deg) * b * 1px;
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
x: (parent.width / 2 - 9px * scale) + cos((actual-angle + 180) * 1deg) * a * 1px * scale;
|
||||
y: (parent.height / 2 - 9px * scale) + sin((actual-angle + 180) * 1deg) * b * 1px * scale;
|
||||
width: 18px * scale;
|
||||
height: 18px * scale;
|
||||
background: ring-color;
|
||||
border-radius: 9px;
|
||||
drop-shadow-blur: 8px;
|
||||
border-radius: 9px * scale;
|
||||
drop-shadow-blur: 8px * scale;
|
||||
drop-shadow-color: ring-color;
|
||||
}
|
||||
|
||||
// 光点4
|
||||
Rectangle {
|
||||
x: parent.width / 2 - 9px + cos((actual-angle + 270) * 1deg) * a * 1px;
|
||||
y: parent.height / 2 - 9px + sin((actual-angle + 270) * 1deg) * b * 1px;
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
x: (parent.width / 2 - 9px * scale) + cos((actual-angle + 270) * 1deg) * a * 1px * scale;
|
||||
y: (parent.height / 2 - 9px * scale) + sin((actual-angle + 270) * 1deg) * b * 1px * scale;
|
||||
width: 18px * scale;
|
||||
height: 18px * scale;
|
||||
background: ring-color;
|
||||
border-radius: 9px;
|
||||
drop-shadow-blur: 8px;
|
||||
border-radius: 9px * scale;
|
||||
drop-shadow-blur: 8px * scale;
|
||||
drop-shadow-color: ring-color;
|
||||
}
|
||||
|
||||
// 递增计数器
|
||||
Timer {
|
||||
interval: 8s;
|
||||
running: true;
|
||||
triggered => {
|
||||
cycle = cycle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
// 初始化时启动动画
|
||||
init => {
|
||||
cycle = 1;
|
||||
base-angle = 360;
|
||||
}
|
||||
}
|
||||
|
||||
// 手牌卡牌组件
|
||||
component HandCardItem inherits Rectangle {
|
||||
in property <float> scale;
|
||||
|
||||
in property <image> card-image;
|
||||
in property <bool> is-selected: false;
|
||||
callback clicked;
|
||||
width: 120px;
|
||||
height: 180px;
|
||||
y: is-selected ? -25px : 0px;
|
||||
width: 120px * scale;
|
||||
height: 180px * scale;
|
||||
y: is-selected ? -25px * scale : 0px;
|
||||
background: transparent;
|
||||
border-radius: 10px;
|
||||
drop-shadow-blur: is-selected ? 16px : 6px;
|
||||
border-radius: 10px * scale;
|
||||
drop-shadow-blur: is-selected ? 16px * scale : 6px * scale;
|
||||
drop-shadow-color: is-selected ? #00000040 : #00000025;
|
||||
drop-shadow-offset-y: is-selected ? 6px : 3px;
|
||||
drop-shadow-offset-y: is-selected ? 6px * scale : 3px * scale;
|
||||
animate y {
|
||||
duration: 150ms;
|
||||
easing: ease-out;
|
||||
@@ -352,14 +352,15 @@ component HandCardItem inherits Rectangle {
|
||||
|
||||
// UNO 圆形按钮组件
|
||||
component UnoButton inherits Rectangle {
|
||||
in property <float> scale;
|
||||
callback clicked;
|
||||
width: 90px;
|
||||
height: 90px;
|
||||
width: 90px * scale;
|
||||
height: 90px * scale;
|
||||
background: touch.pressed ? #D32F2F : #F44336;
|
||||
border-radius: 45px;
|
||||
drop-shadow-blur: 12px;
|
||||
border-radius: 45px * scale;
|
||||
drop-shadow-blur: 12px * scale;
|
||||
drop-shadow-color: #F4433660;
|
||||
drop-shadow-offset-y: 4px;
|
||||
drop-shadow-offset-y: 4px * scale;
|
||||
touch := TouchArea {
|
||||
clicked => {
|
||||
root.clicked();
|
||||
@@ -368,7 +369,7 @@ component UnoButton inherits Rectangle {
|
||||
|
||||
Text {
|
||||
text: "UNO!";
|
||||
font-size: 20px;
|
||||
font-size: 20px * scale;
|
||||
font-weight: 700;
|
||||
color: #FFFFFF;
|
||||
horizontal-alignment: center;
|
||||
@@ -378,18 +379,19 @@ component UnoButton inherits Rectangle {
|
||||
|
||||
// 颜色选择按钮组件
|
||||
component ColorButton inherits Rectangle {
|
||||
in property <float> scale;
|
||||
in property <color> btn-color;
|
||||
in property <string> color-name;
|
||||
callback clicked;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
width: 80px * scale;
|
||||
height: 80px * scale;
|
||||
background: touch.pressed ? btn-color.darker(20%) : btn-color;
|
||||
border-radius: 12px;
|
||||
border-width: 3px;
|
||||
border-radius: 12px * scale;
|
||||
border-width: 3px * scale;
|
||||
border-color: btn-color.darker(30%);
|
||||
drop-shadow-blur: 8px;
|
||||
drop-shadow-blur: 8px * scale;
|
||||
drop-shadow-color: btn-color.with-alpha(0.4);
|
||||
drop-shadow-offset-y: 3px;
|
||||
drop-shadow-offset-y: 3px * scale;
|
||||
touch := TouchArea {
|
||||
clicked => {
|
||||
root.clicked();
|
||||
@@ -398,7 +400,7 @@ component ColorButton inherits Rectangle {
|
||||
|
||||
Text {
|
||||
text: color-name;
|
||||
font-size: 14px;
|
||||
font-size: 14px * scale;
|
||||
font-weight: 600;
|
||||
color: #FFFFFF;
|
||||
horizontal-alignment: center;
|
||||
@@ -408,6 +410,7 @@ component ColorButton inherits Rectangle {
|
||||
|
||||
// 颜色选择弹窗组件
|
||||
component ColorPickerDialog inherits Rectangle {
|
||||
in property <float> scale;
|
||||
in property <bool> show: false;
|
||||
callback color-selected(CardColor);
|
||||
callback cancel;
|
||||
@@ -433,13 +436,13 @@ component ColorPickerDialog inherits Rectangle {
|
||||
Rectangle {
|
||||
x: (parent.width - self.width) / 2;
|
||||
y: (parent.height - self.height) / 2;
|
||||
width: 600px;
|
||||
height: 280px;
|
||||
width: 600px * scale;
|
||||
height: 280px * scale;
|
||||
background: #FFFFFF;
|
||||
border-radius: 20px;
|
||||
drop-shadow-blur: 30px;
|
||||
border-radius: 20px * scale;
|
||||
drop-shadow-blur: 30px * scale;
|
||||
drop-shadow-color: #00000040;
|
||||
drop-shadow-offset-y: 10px;
|
||||
drop-shadow-offset-y: 10px * scale;
|
||||
|
||||
// 阻止点击弹窗内容时关闭
|
||||
TouchArea {
|
||||
@@ -447,14 +450,14 @@ component ColorPickerDialog inherits Rectangle {
|
||||
}
|
||||
|
||||
VerticalLayout {
|
||||
padding: 30px;
|
||||
spacing: 25px;
|
||||
padding: 30px * scale;
|
||||
spacing: 25px * scale;
|
||||
alignment: center;
|
||||
|
||||
// 标题
|
||||
Text {
|
||||
text: "选择颜色";
|
||||
font-size: 24px;
|
||||
font-size: 24px * scale;
|
||||
font-weight: 700;
|
||||
color: #333333;
|
||||
horizontal-alignment: center;
|
||||
@@ -462,9 +465,10 @@ component ColorPickerDialog inherits Rectangle {
|
||||
|
||||
// 颜色按钮网格
|
||||
HorizontalLayout {
|
||||
spacing: 20px;
|
||||
spacing: 20px * scale;
|
||||
alignment: center;
|
||||
ColorButton {
|
||||
scale: root.scale;
|
||||
btn-color: #F44336;
|
||||
color-name: "红色";
|
||||
clicked => {
|
||||
@@ -473,6 +477,7 @@ component ColorPickerDialog inherits Rectangle {
|
||||
}
|
||||
|
||||
ColorButton {
|
||||
scale: root.scale;
|
||||
btn-color: #2196F3;
|
||||
color-name: "蓝色";
|
||||
clicked => {
|
||||
@@ -481,6 +486,7 @@ component ColorPickerDialog inherits Rectangle {
|
||||
}
|
||||
|
||||
ColorButton {
|
||||
scale: root.scale;
|
||||
btn-color: #4CAF50;
|
||||
color-name: "绿色";
|
||||
clicked => {
|
||||
@@ -489,6 +495,7 @@ component ColorPickerDialog inherits Rectangle {
|
||||
}
|
||||
|
||||
ColorButton {
|
||||
scale: root.scale;
|
||||
btn-color: #FFEB3B;
|
||||
color-name: "黄色";
|
||||
clicked => {
|
||||
@@ -501,6 +508,7 @@ component ColorPickerDialog inherits Rectangle {
|
||||
HorizontalLayout {
|
||||
alignment: center;
|
||||
Button {
|
||||
scale: root.scale;
|
||||
text: "取消";
|
||||
clicked => {
|
||||
root.cancel();
|
||||
@@ -512,7 +520,8 @@ component ColorPickerDialog inherits Rectangle {
|
||||
}
|
||||
|
||||
// 主游戏页面
|
||||
export component GamePage inherits Window {
|
||||
export component GamePage inherits Rectangle {
|
||||
in property <float> scale;
|
||||
// 其他玩家列表
|
||||
in property <[OtherPlayer]> other-players;
|
||||
|
||||
@@ -542,8 +551,8 @@ export component GamePage inherits Window {
|
||||
callback request-play-card(int, CardColor);
|
||||
callback request-draw-card;
|
||||
callback request-uno;
|
||||
width: 1920px;
|
||||
height: 1080px;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
// 背景渐变
|
||||
Rectangle {
|
||||
@@ -552,25 +561,26 @@ export component GamePage inherits Window {
|
||||
|
||||
// 主布局
|
||||
VerticalLayout {
|
||||
padding: 30px;
|
||||
spacing: 20px;
|
||||
padding: 30px * scale;
|
||||
spacing: 20px * scale;
|
||||
|
||||
// ===== 顶部:其他玩家区域 =====
|
||||
Rectangle {
|
||||
height: 150px;
|
||||
height: 150px * scale;
|
||||
background: #FDFBF8;
|
||||
border-radius: 16px;
|
||||
drop-shadow-blur: 10px;
|
||||
border-radius: 16px * scale;
|
||||
drop-shadow-blur: 10px * scale;
|
||||
drop-shadow-color: #00000010;
|
||||
drop-shadow-offset-y: 2px;
|
||||
drop-shadow-offset-y: 2px * scale;
|
||||
HorizontalLayout {
|
||||
padding-top: 10px;
|
||||
padding-bottom: 15px;
|
||||
padding-left: 15px;
|
||||
padding-right: 15px;
|
||||
spacing: 40px;
|
||||
padding-top: 10px * scale;
|
||||
padding-bottom: 15px * scale;
|
||||
padding-left: 15px * scale;
|
||||
padding-right: 15px * scale;
|
||||
spacing: 40px * scale;
|
||||
alignment: center;
|
||||
for player[index] in other-players: PlayerAvatar {
|
||||
scale: root.scale;
|
||||
player-name: player.name;
|
||||
card-count: player.card-count;
|
||||
has-uno: player.has-uno;
|
||||
@@ -586,14 +596,15 @@ export component GamePage inherits Window {
|
||||
|
||||
// 中心容器:包含环和两个牌堆
|
||||
Rectangle {
|
||||
width: 560px;
|
||||
height: 320px;
|
||||
width: 560px * scale;
|
||||
height: 320px * scale;
|
||||
x: (parent.width - self.width) / 2;
|
||||
y: (parent.height - self.height) / 2;
|
||||
background: transparent;
|
||||
|
||||
// 方向环背景 - 在牌堆下面
|
||||
DirectionRingBackground {
|
||||
scale: root.scale;
|
||||
x: (parent.width - self.width) / 2;
|
||||
y: (parent.height - self.height) / 2;
|
||||
ring-width: 560;
|
||||
@@ -603,11 +614,12 @@ export component GamePage inherits Window {
|
||||
|
||||
// 起牌堆 - 左侧
|
||||
Rectangle {
|
||||
x: 80px;
|
||||
y: (parent.height - 200px) / 2;
|
||||
width: 130px;
|
||||
height: 200px;
|
||||
x: 80px * scale;
|
||||
y: (parent.height - 200px * scale) / 2;
|
||||
width: 130px * scale;
|
||||
height: 200px * scale;
|
||||
CardBack {
|
||||
scale: root.scale;
|
||||
card-width: 130;
|
||||
card-height: 200;
|
||||
}
|
||||
@@ -617,6 +629,7 @@ export component GamePage inherits Window {
|
||||
width: parent.width;
|
||||
height: parent.height;
|
||||
clicked => {
|
||||
root.selected-card-index = -1;
|
||||
root.request-draw-card();
|
||||
}
|
||||
}
|
||||
@@ -624,15 +637,17 @@ export component GamePage inherits Window {
|
||||
|
||||
// 弃牌堆 - 右侧
|
||||
DiscardCard {
|
||||
x: parent.width - 130px - 80px;
|
||||
y: (parent.height - 200px) / 2;
|
||||
scale: root.scale;
|
||||
x: parent.width - 130px * scale - 80px * scale;
|
||||
y: (parent.height - 200px * scale) / 2;
|
||||
card-width: 130;
|
||||
card-height: 200;
|
||||
card-image: root.discard-top-card;
|
||||
}
|
||||
|
||||
// 方向环光点 - 在牌堆上面
|
||||
DirectionRingOrbs {
|
||||
DirectionRingOrbs {
|
||||
scale: root.scale;
|
||||
x: (parent.width - self.width) / 2;
|
||||
y: (parent.height - self.height) / 2;
|
||||
ring-width: 560;
|
||||
@@ -645,23 +660,24 @@ export component GamePage inherits Window {
|
||||
|
||||
// ===== 底部:当前玩家区域 =====
|
||||
Rectangle {
|
||||
height: 320px;
|
||||
height: 350px * scale;
|
||||
background: #FDFBF8;
|
||||
border-radius: 16px;
|
||||
drop-shadow-blur: 10px;
|
||||
border-radius: 16px * scale;
|
||||
drop-shadow-blur: 10px * scale;
|
||||
drop-shadow-color: #00000010;
|
||||
drop-shadow-offset-y: -2px;
|
||||
drop-shadow-offset-y: -2px * scale;
|
||||
HorizontalLayout {
|
||||
padding: 20px;
|
||||
padding-left: 40px;
|
||||
padding-right: 40px;
|
||||
spacing: 30px;
|
||||
padding: 20px * scale;
|
||||
padding-left: 40px * scale;
|
||||
padding-right: 40px * scale;
|
||||
spacing: 30px * scale;
|
||||
alignment: space-between;
|
||||
|
||||
// 当前玩家头像 - 靠左,垂直居中与UNO按钮对齐
|
||||
VerticalLayout {
|
||||
alignment: center;
|
||||
PlayerAvatar {
|
||||
scale: root.scale;
|
||||
player-name: current-player-name;
|
||||
card-count: current-player-card-count;
|
||||
has-uno: current-player-has-uno;
|
||||
@@ -672,17 +688,18 @@ export component GamePage inherits Window {
|
||||
// 手牌区域
|
||||
VerticalLayout {
|
||||
horizontal-stretch: 1;
|
||||
spacing: 10px;
|
||||
spacing: 10px * scale;
|
||||
alignment: center;
|
||||
|
||||
// 出牌按钮 (放在手牌上方)
|
||||
Rectangle {
|
||||
height: 50px;
|
||||
height: 50px * scale;
|
||||
background: transparent;
|
||||
HorizontalLayout {
|
||||
alignment: center;
|
||||
padding-bottom: 10px;
|
||||
padding-bottom: 10px * scale;
|
||||
Button {
|
||||
scale: root.scale;
|
||||
text: "出牌";
|
||||
enabled: is-current-player-turn && selected-card-index >= 0 && hand-cards[selected-card-index].can-be-played;
|
||||
clicked => {
|
||||
@@ -704,20 +721,24 @@ export component GamePage inherits Window {
|
||||
|
||||
// 手牌列表 - 上方留出空间给选中效果
|
||||
Rectangle {
|
||||
height: 210px;
|
||||
width: 1200px * scale;
|
||||
height: 230px * scale;
|
||||
horizontal-stretch: 1;
|
||||
background: transparent;
|
||||
|
||||
// 手牌容器,向下偏移以给选中卡牌留空间,居中显示
|
||||
Rectangle {
|
||||
x: (parent.width - self.width) / 2;
|
||||
y: 25px;
|
||||
width: hand-cards-layout.preferred-width;
|
||||
height: 180px;
|
||||
// 手牌滚动容器
|
||||
ScrollView {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
// 手牌容器,向下偏移以给选中卡牌留空间
|
||||
hand-cards-layout := HorizontalLayout {
|
||||
y: 25px * scale;
|
||||
alignment: center;
|
||||
spacing: -35px; // 卡牌重叠效果
|
||||
spacing: -35px * scale; // 卡牌重叠效果
|
||||
|
||||
for card[index] in hand-cards: HandCardItem {
|
||||
scale: root.scale;
|
||||
card-image: card.image-path;
|
||||
is-selected: index == selected-card-index;
|
||||
clicked => {
|
||||
@@ -740,6 +761,7 @@ export component GamePage inherits Window {
|
||||
VerticalLayout {
|
||||
alignment: center;
|
||||
UnoButton {
|
||||
scale: root.scale;
|
||||
clicked => {
|
||||
root.request-uno();
|
||||
}
|
||||
@@ -751,6 +773,7 @@ export component GamePage inherits Window {
|
||||
|
||||
// 颜色选择弹窗 (覆盖在最上层)
|
||||
ColorPickerDialog {
|
||||
scale: root.scale;
|
||||
show: root.show-color-picker;
|
||||
color-selected(color) => {
|
||||
root.show-color-picker = false;
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
import { ConnectPage } from "ConnectPage.slint";
|
||||
import { StartPage } from "StartPage.slint";
|
||||
import { GamePage, OtherPlayer, HandCard, CardColor, GameDirection } from "GamePage.slint";
|
||||
import {
|
||||
GamePage,
|
||||
OtherPlayer,
|
||||
HandCard,
|
||||
CardColor,
|
||||
GameDirection,
|
||||
} from "GamePage.slint";
|
||||
|
||||
enum PageType {
|
||||
ConnectPage,
|
||||
@@ -35,17 +41,23 @@ export component MainWindow inherits Window {
|
||||
callback request-draw-card;
|
||||
callback request-uno;
|
||||
|
||||
width: 1920px;
|
||||
height: 1080px;
|
||||
preferred-width: 1920px;
|
||||
preferred-height: 1080px;
|
||||
min-width: 960px;
|
||||
min-height: 600px;
|
||||
title: "UNO!";
|
||||
|
||||
property <float> scale: min(self.width / 1920px, self.height / 1080px);
|
||||
|
||||
if root.active-page == PageType.ConnectPage: connect-page := ConnectPage {
|
||||
scale: root.scale;
|
||||
is-connecting: root.is-connecting;
|
||||
request-connect(server-address, server-port, player-name) => {
|
||||
root.request-connect(server-address, server-port, player-name);
|
||||
}
|
||||
}
|
||||
if root.active-page == PageType.StartPage: start-page := StartPage {
|
||||
scale: root.scale;
|
||||
is-ready: root.is-ready;
|
||||
is-restart: root.is-restart;
|
||||
request-start => {
|
||||
@@ -53,6 +65,7 @@ export component MainWindow inherits Window {
|
||||
}
|
||||
}
|
||||
if root.active-page == PageType.GamePage: game-page := GamePage {
|
||||
scale: root.scale;
|
||||
other-players: root.other-players;
|
||||
current-player-name: root.current-player-name;
|
||||
current-player-card-count: root.current-player-card-count;
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
import {Button} from "Components.slint";
|
||||
|
||||
export component StartPage inherits Window {
|
||||
export component StartPage inherits Rectangle {
|
||||
in property <float> scale;
|
||||
in property <bool> is-ready;
|
||||
in property <bool> is-restart;
|
||||
|
||||
callback request-start;
|
||||
|
||||
width: 1920px;
|
||||
height: 1080px;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
// 背景渐变 (从左上角的米色到右下角的淡粉色)
|
||||
Rectangle {
|
||||
@@ -16,29 +17,29 @@ export component StartPage inherits Window {
|
||||
|
||||
// 中心卡片
|
||||
Rectangle {
|
||||
width: 600px;
|
||||
height: 600px; // 根据内容高度调整
|
||||
width: 600px * scale;
|
||||
height: 600px * scale; // 根据内容高度调整
|
||||
background: #FDFBF8; // 略微区别于背景的米白色
|
||||
border-radius: 20px;
|
||||
border-radius: 20px * scale;
|
||||
|
||||
// 简单的阴影模拟
|
||||
drop-shadow-blur: 20px;
|
||||
drop-shadow-blur: 20px * scale;
|
||||
drop-shadow-color: #00000015;
|
||||
drop-shadow-offset-y: 4px;
|
||||
drop-shadow-offset-y: 4px * scale;
|
||||
|
||||
VerticalLayout {
|
||||
padding: 40px;
|
||||
spacing: 20px;
|
||||
padding: 40px * scale;
|
||||
spacing: 20px * scale;
|
||||
alignment: center;
|
||||
|
||||
// 标题区域
|
||||
VerticalLayout {
|
||||
spacing: 8px;
|
||||
spacing: 8px * scale;
|
||||
alignment: center;
|
||||
|
||||
Text {
|
||||
text: "UNO";
|
||||
font-size: 96px;
|
||||
font-size: 96px * scale;
|
||||
font-weight: 700;
|
||||
color: #222222;
|
||||
horizontal-alignment: center;
|
||||
@@ -46,7 +47,7 @@ export component StartPage inherits Window {
|
||||
|
||||
Text {
|
||||
text: is-restart ? "游戏结束,重新准备以重新开始游戏" : "连接成功,所有玩家准备后开始游戏";
|
||||
font-size: 14px;
|
||||
font-size: 14px * scale;
|
||||
color: #666666;
|
||||
horizontal-alignment: center;
|
||||
}
|
||||
@@ -54,15 +55,16 @@ export component StartPage inherits Window {
|
||||
|
||||
// 占位间隔
|
||||
Rectangle {
|
||||
height: 10px;
|
||||
height: 10px * scale;
|
||||
}
|
||||
|
||||
// 底部按钮区域 (增加一点顶部间距)
|
||||
HorizontalLayout {
|
||||
padding-top: 10px;
|
||||
padding-top: 10px * scale;
|
||||
alignment: center;
|
||||
|
||||
Button {
|
||||
scale: root.scale;
|
||||
enabled: !is-ready;
|
||||
text: is-ready ? "已准备" : "准备";
|
||||
clicked => {
|
||||
|
||||
Reference in New Issue
Block a user