feat(logging): integrate spdlog for enhanced logging and debugging

- Added spdlog dependency to `CMakeLists.txt`.
- Implemented a centralized `Logger` with file rotation and console output support.
- Added detailed logging across server, client, and game modules for improved traceability.
This commit is contained in:
Kieran Kihn
2025-12-11 22:47:33 +08:00
parent 11fc7cd74d
commit c2a57dba81
12 changed files with 220 additions and 34 deletions

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@@ -8,6 +8,7 @@ find_package(nlohmann_json REQUIRED)
find_package(asio REQUIRED)
find_package(argparse REQUIRED)
find_package(Slint REQUIRED)
find_package(spdlog REQUIRED)
# Uno Game Library
add_library(uno-game-lib
@@ -15,6 +16,7 @@ add_library(uno-game-lib
src/game/CardTile.cpp
src/game/Player.cpp
src/game/GameState.cpp
src/common/Logger.cpp
src/common/Utils.cpp
src/network/Message.cpp
src/network/MessageSerializer.cpp
@@ -25,7 +27,8 @@ add_library(uno-game-lib
target_link_libraries(uno-game-lib PUBLIC nlohmann_json::nlohmann_json)
target_link_libraries(uno-game-lib PUBLIC asio::asio)
target_link_libraries(uno-game-lib PUBLIC Slint::Slint)
target_link_libraries(uno-game-lib PRIVATE argparse::argparse)
target_link_libraries(uno-game-lib PUBLIC argparse::argparse)
target_link_libraries(uno-game-lib PUBLIC spdlog::spdlog)
slint_target_sources(uno-game-lib ui/MainWindow.slint)

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@@ -10,11 +10,13 @@
#include "../network/MessageSerializer.h"
#include <memory>
#include <spdlog/spdlog.h>
#include <utility>
namespace UNO::CLIENT {
void UnoClient::handleNetworkConnected()
{
SPDLOG_INFO("Connected to server, sending JOIN_GAME message");
NETWORK::JoinGamePayload messagePayload = {this->clientGameState_->getPlayerName()};
NETWORK::Message message = {NETWORK::MessageStatus::OK, NETWORK::MessagePayloadType::JOIN_GAME, messagePayload};
networkClient_->send(NETWORK::MessageSerializer::serialize(message));
@@ -25,11 +27,14 @@ namespace UNO::CLIENT {
void UnoClient::handleNetworkInitGame(const NETWORK::InitGamePayload &payload)
{
SPDLOG_INFO("Initializing game: player ID={}, {} players total", payload.playerId, payload.players.size());
this->clientGameState_->init(payload.players, payload.discardPile, payload.handCard, payload.currentPlayerIndex, payload.playerId);
}
void UnoClient::handleNetworkPlayCard(const NETWORK::PlayCardPayload &payload)
{
SPDLOG_DEBUG(
"Received PLAY_CARD: color={}, type={}", static_cast<int>(payload.card.getColor()), static_cast<int>(payload.card.getType()));
if (clientGameState_->getClientGameStage() == GAME::ClientGameStage::ACTIVE) {
clientGameState_->play(payload.card);
}
@@ -38,6 +43,7 @@ namespace UNO::CLIENT {
void UnoClient::handleNetworkDrawCard(const NETWORK::DrawCardPayload &payload)
{
SPDLOG_DEBUG("Received DRAW_CARD: {} card(s)", payload.drawCount);
if (clientGameState_->getClientGameStage() == GAME::ClientGameStage::ACTIVE) {
clientGameState_->draw(payload.cards);
}
@@ -46,12 +52,15 @@ namespace UNO::CLIENT {
void UnoClient::handleNetworkEndGame(const NETWORK::EndGamePayload &payload)
{
SPDLOG_INFO("Game ended");
this->clientGameState_->endGame();
}
void UnoClient::handleNetworkMessage(const std::string &message)
{
auto networkMessage = NETWORK::MessageSerializer::deserialize(message);
SPDLOG_DEBUG("Received network message, type: {}", static_cast<int>(networkMessage.getMessagePayloadType()));
if (networkMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::INIT_GAME) {
this->handleNetworkInitGame(std::get<NETWORK::InitGamePayload>(networkMessage.getMessagePayload()));
}
@@ -68,6 +77,7 @@ namespace UNO::CLIENT {
if (networkMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::EMPTY
|| networkMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::JOIN_GAME
|| networkMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::START_GAME) {
SPDLOG_ERROR("Invalid message type from server: {}", static_cast<int>(networkMessage.getMessagePayloadType()));
throw std::invalid_argument("Invalid message type from server");
}
@@ -76,6 +86,7 @@ namespace UNO::CLIENT {
void UnoClient::handlePlayerAction(PlayerAction action)
{
SPDLOG_DEBUG("Handling player action, type: {}", static_cast<int>(action.playerActionType));
if (action.playerActionType == PlayerActionType::CONNECT) {
this->handlePlayerConnect(std::get<PlayerConnectPayload>(action.payload));
}
@@ -93,6 +104,7 @@ namespace UNO::CLIENT {
void UnoClient::handlePlayerConnect(const PlayerConnectPayload &payload)
{
SPDLOG_INFO("Player '{}' connecting to {}:{}", payload.playerName, payload.host, payload.port);
clientGameState_->setPlayerName(payload.playerName);
networkClient_->connect(payload.host, payload.port);
}
@@ -100,6 +112,7 @@ namespace UNO::CLIENT {
void UnoClient::handlePlayerStartGame(PlayerStartGamePayload payload)
{
SPDLOG_INFO("Player requests to start game");
NETWORK::StartGamePayload messagePayload = {};
NETWORK::Message message = {NETWORK::MessageStatus::OK, NETWORK::MessagePayloadType::START_GAME, messagePayload};
networkClient_->send(NETWORK::MessageSerializer::serialize(message));
@@ -115,9 +128,12 @@ namespace UNO::CLIENT {
if ((card->getType() == GAME::CardType::WILD || card->getType() == GAME::CardType::WILDDRAWFOUR)
&& card->getColor() != GAME::CardColor::RED) {
SPDLOG_ERROR("Invalid wild card played by player: card doesn't have color set");
throw std::invalid_argument("Invalid card played by player");
}
SPDLOG_INFO("Player plays card: color={}, type={}", card->colorToString(), card->typeToString());
NETWORK::PlayCardPayload messagePayload = {
{(card->getType() != GAME::CardType::WILD && card->getType() != GAME::CardType::WILDDRAWFOUR) ? card->getColor()
: payload.color,
@@ -128,6 +144,7 @@ namespace UNO::CLIENT {
void UnoClient::handlePlayerDrawCard(PlayerDrawCardPayload payload)
{
SPDLOG_INFO("Player requests to draw card");
NETWORK::DrawCardPayload messagePayload = {};
NETWORK::Message message = {NETWORK::MessageStatus::OK, NETWORK::MessagePayloadType::DRAW_CARD, messagePayload};
networkClient_->send(NETWORK::MessageSerializer::serialize(message));
@@ -135,6 +152,7 @@ namespace UNO::CLIENT {
UnoClient::UnoClient()
{
SPDLOG_DEBUG("UnoClient initialized");
clientGameState_ = std::make_shared<GAME::ClientGameState>();
networkClient_ = std::make_shared<NETWORK::NetworkClient>(
[this]() { this->handleNetworkConnected(); }, [this](const std::string &message) { this->handleNetworkMessage(message); });
@@ -143,6 +161,7 @@ namespace UNO::CLIENT {
UnoClient::~UnoClient()
{
SPDLOG_DEBUG("UnoClient shutting down");
networkClient_->stop();
if (networkThread_.joinable()) {
networkThread_.join();
@@ -151,7 +170,8 @@ namespace UNO::CLIENT {
void UnoClient::run()
{
SPDLOG_INFO("UnoClient starting");
networkThread_ = std::thread([this]() { this->networkClient_->run(); });
gameUI_->run();
}
} // namespace UNO::CLIENT
} // namespace UNO::CLIENT

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@@ -1,11 +1,18 @@
#include "UnoClient.h"
#include "../common/Logger.h"
#include <spdlog/spdlog.h>
#include <windows.h>
int main()
{
UNO::COMMON::Logger::init("uno-client");
SPDLOG_INFO("Starting uno-client application");
UNO::CLIENT::UnoClient client;
client.run();
SPDLOG_INFO("uno-client exited");
return 0;
}

42
src/common/Logger.cpp Normal file
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@@ -0,0 +1,42 @@
/**
* @file Logger.cpp
*/
#include "Logger.h"
#include <filesystem>
#include <memory>
#include <spdlog/sinks/rotating_file_sink.h>
#include <spdlog/sinks/stdout_color_sinks.h>
#include <spdlog/spdlog.h>
namespace fs = std::filesystem;
namespace UNO::COMMON {
void Logger::init(const std::string &app_name, const std::string &log_dir)
{
fs::path dir{log_dir};
if (!fs::exists(dir)) {
fs::create_directories(dir);
}
auto logfile = (dir / (app_name + ".log")).string();
constexpr std::size_t max_file_size = 5 * 1024 * 1024;
constexpr std::size_t max_files = 3;
auto rotating_sink = std::make_shared<spdlog::sinks::rotating_file_sink_mt>(logfile, max_file_size, max_files);
auto console_sink = std::make_shared<spdlog::sinks::stdout_color_sink_mt>();
rotating_sink->set_level(spdlog::level::debug);
console_sink->set_level(spdlog::level::info);
std::vector<spdlog::sink_ptr> sinks{rotating_sink, console_sink};
auto logger = std::make_shared<spdlog::logger>(app_name, sinks.begin(), sinks.end());
logger->set_pattern("[%Y-%m-%d %H:%M:%S.%e] [%^%l%$] [%s:%#] [%!] %v");
spdlog::register_logger(logger);
spdlog::set_default_logger(logger);
}
} // namespace UNO::COMMON

14
src/common/Logger.h Normal file
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@@ -0,0 +1,14 @@
/**
* @file Logger.h
*/
#pragma once
#include <string>
namespace UNO::COMMON {
struct Logger {
// Initialize global logging. Safe to call multiple times.
// Default log directory aligns with CMake runtime output: <build>/bin/log
static void init(const std::string &app_name, const std::string &log_dir = "log");
};
} // namespace UNO::COMMON

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@@ -7,6 +7,7 @@
#include "GameState.h"
#include <ranges>
#include <spdlog/spdlog.h>
#include <stdexcept>
#include <utility>
@@ -141,9 +142,11 @@ namespace UNO::GAME {
this->self_ = this->players_.begin() + static_cast<int>(selfIndex);
if (this->self_ == this->currentPlayer_) {
this->clientGameStage_ = ClientGameStage::ACTIVE;
SPDLOG_INFO("Client game initialized: {} players, self index: {}, it's our turn", players.size(), selfIndex);
}
else {
this->clientGameStage_ = ClientGameStage::IDLE;
SPDLOG_INFO("Client game initialized: {} players, self index: {}, waiting for turn", players.size(), selfIndex);
}
}
@@ -179,6 +182,7 @@ namespace UNO::GAME {
void ClientGameState::endGame()
{
SPDLOG_INFO("Client game ended");
this->clientGameStage_ = ClientGameStage::AFTER_GAME;
this->player_.clear();
}
@@ -190,19 +194,25 @@ namespace UNO::GAME {
long long currentPlayerIndex = this->currentPlayer_ - this->players_.begin();
this->players_.push_back(std::move(playerState));
this->currentPlayer_ = this->players_.begin() + currentPlayerIndex;
SPDLOG_DEBUG("Player '{}' added to game state, total players: {}", playerState.getName(), this->players_.size());
}
void ServerGameState::init()
{
SPDLOG_INFO("Initializing server game state");
while (discardPile_.isEmpty() || discardPile_.getFront().getType() > CardType::NUM9) {
discardPile_.add(deck_.draw());
}
SPDLOG_DEBUG("Initial discard pile card: color={}, type={}",
discardPile_.getFront().colorToString(),
discardPile_.getFront().typeToString());
for (size_t i = 0; i < 7; i++) {
for (auto &player : this->players_) {
player.draw(1, this->deck_.draw(1));
}
}
SPDLOG_INFO("Dealt 7 cards to each of {} players", this->players_.size());
this->serverGameStage_ = ServerGameStage::IN_GAME;
}
@@ -212,6 +222,7 @@ namespace UNO::GAME {
if (this->drawCount_ == 0) {
this->drawCount_ = 1;
}
SPDLOG_DEBUG("Player '{}' drawing {} card(s)", this->currentPlayer_->getName(), this->drawCount_);
auto cards = deck_.draw(this->drawCount_);
this->currentPlayer_->draw(this->drawCount_, cards);
this->drawCount_ = 0;
@@ -226,6 +237,7 @@ namespace UNO::GAME {
void ServerGameState::endGame()
{
SPDLOG_INFO("Ending server game, returning to pre-game state");
this->serverGameStage_ = ServerGameStage::PRE_GAME;
deck_.clear();

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@@ -9,47 +9,63 @@
#include <asio/connect.hpp>
#include <iostream>
#include <memory>
#include <spdlog/spdlog.h>
#include <utility>
namespace UNO::NETWORK {
NetworkClient::NetworkClient(std::function<void()> onConnect, std::function<void(std::string)> callback) :
onConnected_(std::move(onConnect)), callback_(std::move(callback)), workGuard_(asio::make_work_guard(io_context_))
{
SPDLOG_DEBUG("NetworkClient initialized");
}
void NetworkClient::connect(const std::string &host, uint16_t port)
{
SPDLOG_INFO("Connecting to {}:{}", host, port);
auto socket = std::make_shared<asio::ip::tcp::socket>(io_context_);
auto resolver = std::make_shared<asio::ip::tcp::resolver>(io_context_);
resolver->async_resolve(host,
std::to_string(port),
[this, resolver, socket](const asio::error_code &ec, const asio::ip::tcp::resolver::results_type &results) {
if (!ec) {
asio::async_connect(
*socket, results, [this, socket](const asio::error_code &ec, const asio::ip::tcp::endpoint &) {
if (!ec) {
this->session_ = std::make_shared<Session>(std::move(*socket));
this->session_->start(callback_);
this->onConnected_();
}
});
}
});
resolver->async_resolve(
host,
std::to_string(port),
[this, resolver, socket, host, port](const asio::error_code &ec, const asio::ip::tcp::resolver::results_type &results) {
if (!ec) {
SPDLOG_DEBUG("Resolved host {}:{}", host, port);
asio::async_connect(
*socket, results, [this, socket, host, port](const asio::error_code &ec, const asio::ip::tcp::endpoint &) {
if (!ec) {
SPDLOG_INFO("Successfully connected to {}:{}", host, port);
this->session_ = std::make_shared<Session>(std::move(*socket));
this->session_->start(callback_);
this->onConnected_();
}
else {
SPDLOG_ERROR("Failed to connect to {}:{}: {}", host, port, ec.message());
}
});
}
else {
SPDLOG_ERROR("Failed to resolve host {}:{}: {}", host, port, ec.message());
}
});
}
void NetworkClient::send(const std::string &message)
{
SPDLOG_DEBUG("Queueing message to send, size: {} bytes", message.size());
asio::post(io_context_, [session = this->session_, message]() { session->send(message); });
}
void NetworkClient::run()
{
SPDLOG_INFO("NetworkClient starting io_context loop");
this->io_context_.run();
SPDLOG_INFO("NetworkClient io_context loop stopped");
}
void NetworkClient::stop()
{
SPDLOG_INFO("NetworkClient stopping");
this->workGuard_.reset();
this->io_context_.stop();
}

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@@ -6,6 +6,7 @@
*/
#include "NetworkServer.h"
#include <spdlog/spdlog.h>
#include <utility>
namespace UNO::NETWORK {
@@ -13,15 +14,20 @@ namespace UNO::NETWORK {
{
this->acceptor_.async_accept([this](const asio::error_code &ec, asio::ip::tcp::socket socket) {
if (!ec) {
SPDLOG_INFO("Accepted new connection from {}", socket.remote_endpoint().address().to_string());
this->addPlayer(std::move(socket));
accept();
}
else {
SPDLOG_ERROR("Accept error: {}", ec.message());
}
});
}
NetworkServer::NetworkServer(uint16_t port, std::function<void(size_t, std::string)> callback) :
acceptor_(io_context_, asio::ip::tcp::endpoint(asio::ip::tcp::v4(), port)), playerCount(0), callback_(std::move(callback))
{
SPDLOG_INFO("NetworkServer initialized on port {}", port);
accept();
}
@@ -32,25 +38,31 @@ namespace UNO::NETWORK {
this->sessions_[playerId] = std::make_shared<Session>(std::move(socket));
this->sessions_[playerId]->start([this, playerId](std::string message) { this->callback_(playerId, std::move(message)); });
this->playerCount++;
SPDLOG_INFO("Player {} added, total players: {}", playerId, this->playerCount);
}
void NetworkServer::send(size_t id, const std::string &message)
{
std::lock_guard<std::mutex> lock(this->mutex_);
if (this->sessions_.contains(id) == false) {
SPDLOG_ERROR("Failed to send message: Player session {} not found", id);
throw std::invalid_argument("Player session not found");
}
SPDLOG_DEBUG("Sending message to player {}, size: {} bytes", id, message.size());
this->sessions_[id]->send(message);
}
void NetworkServer::run()
{
SPDLOG_INFO("NetworkServer starting io_context loop");
this->io_context_.run();
SPDLOG_INFO("NetworkServer io_context loop stopped");
}
void NetworkServer::stop()
{
SPDLOG_INFO("NetworkServer stopping");
this->acceptor_.close();
this->io_context_.stop();
}
} // namespace UNO::NETWORK
} // namespace UNO::NETWORK

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@@ -6,11 +6,17 @@
*/
#include "Session.h"
#include <spdlog/spdlog.h>
namespace UNO::NETWORK {
Session::Session(asio::ip::tcp::socket socket) : socket_(std::move(socket)) {}
Session::Session(asio::ip::tcp::socket socket) : socket_(std::move(socket))
{
SPDLOG_DEBUG("Session created");
}
void Session::start(std::function<void(std::string)> callback)
{
SPDLOG_DEBUG("Session started");
this->callback_ = std::move(callback);
this->doRead();
}
@@ -19,6 +25,7 @@ namespace UNO::NETWORK {
{
bool writeInProgress = !this->messages_.empty();
messages_.push(message);
SPDLOG_DEBUG("Message queued for sending, size: {} bytes, queue size: {}", message.size(), messages_.size());
if (writeInProgress == false) {
this->doWrite();
}
@@ -31,13 +38,18 @@ namespace UNO::NETWORK {
asio::buffer(messageLength.get(), sizeof(size_t)),
[this, self = shared_from_this(), messageLength](const asio::error_code &ec, size_t length) {
if (!ec) {
SPDLOG_TRACE("Read message header, length: {} bytes", *messageLength);
if (*messageLength <= 10 * 1024 * 1024) {
this->doReadBody(*messageLength);
}
else {
SPDLOG_WARN("Message length {} exceeds limit, skipping", *messageLength);
doRead();
}
}
else {
SPDLOG_DEBUG("Session read error: {}", ec.message());
}
});
}
@@ -45,12 +57,16 @@ namespace UNO::NETWORK {
{
auto buffer = std::make_shared<std::vector<char>>(length);
asio::async_read(
socket_, asio::buffer(*buffer), [this, self = shared_from_this(), buffer](const asio::error_code &ec, size_t length) {
socket_, asio::buffer(*buffer), [this, self = shared_from_this(), buffer, length](const asio::error_code &ec, size_t) {
if (!ec) {
std::string message = {buffer->begin(), buffer->end()};
SPDLOG_TRACE("Received message body, size: {} bytes", length);
this->callback_(message);
doRead();
}
else {
SPDLOG_DEBUG("Session read body error: {}", ec.message());
}
});
}
@@ -62,10 +78,17 @@ namespace UNO::NETWORK {
auto length = std::make_shared<size_t>(message.size());
auto msg = std::make_shared<std::string>(message);
SPDLOG_TRACE("Sending message, size: {} bytes", *length);
std::array<asio::const_buffer, 2> buffers = {asio::buffer(length.get(), sizeof(size_t)), asio::buffer(*msg)};
asio::async_write(socket_, buffers, [this, self = shared_from_this(), length, msg](const asio::error_code &ec, size_t) {
if (!ec && this->messages_.empty() == false) {
this->doWrite();
if (!ec) {
SPDLOG_TRACE("Message sent successfully, size: {} bytes", *length);
if (this->messages_.empty() == false) {
this->doWrite();
}
}
else {
SPDLOG_ERROR("Session write error: {}", ec.message());
}
});
}

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@@ -7,12 +7,14 @@
#include "UnoServer.h"
#include "../network/MessageSerializer.h"
#include <spdlog/spdlog.h>
namespace UNO::SERVER {
UnoServer::UnoServer(uint16_t port) :
networkServer_(port, [this](size_t playerId, const std::string &message) { this->handlePlayerMessage(playerId, message); }),
playerCount(0)
{
SPDLOG_INFO("UnoServer initialized on port {}", port);
}
void UnoServer::handlePlayerMessage(size_t playerId, const std::string &message)
@@ -20,6 +22,8 @@ namespace UNO::SERVER {
auto playerMessage = NETWORK::MessageSerializer::deserialize(message);
if (playerMessage.getMessageStatus() == NETWORK::MessageStatus::OK) {
SPDLOG_DEBUG("Processing message from player {}, type: {}", playerId, static_cast<int>(playerMessage.getMessagePayloadType()));
if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::JOIN_GAME) {
auto playerName = std::get<NETWORK::JoinGamePayload>(playerMessage.getMessagePayload()).playerName;
@@ -27,12 +31,15 @@ namespace UNO::SERVER {
this->gameIdToNetworkId[this->playerCount] = playerId;
this->playerCount++;
this->serverGameState_.addPlayer(GAME::ServerPlayerState{playerName, 0, false});
SPDLOG_INFO("Player {} joined with name '{}', game ID: {}", playerId, playerName, this->playerCount - 1);
}
if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::START_GAME) {
else if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::START_GAME) {
this->isReadyToStart[networkIdToGameId[playerId]] = true;
SPDLOG_INFO("Player {} (game ID: {}) is ready to start", playerId, networkIdToGameId[playerId]);
for (size_t i = 0; i <= this->playerCount; i++) {
if (i == this->playerCount) {
SPDLOG_INFO("All {} players ready, starting game", this->playerCount);
this->handleStartGame();
break;
}
@@ -41,25 +48,41 @@ namespace UNO::SERVER {
}
}
}
if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::INIT_GAME
|| playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::END_GAME) {
else if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::INIT_GAME
|| playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::END_GAME) {
SPDLOG_ERROR(
"Invalid message payload type from client {}: {}", playerId, static_cast<int>(playerMessage.getMessagePayloadType()));
throw std::invalid_argument("Invalid message payload type from client");
}
if (this->serverGameState_.getServerGameStage() == GAME::ServerGameStage::IN_GAME
&& this->networkIdToGameId.at(playerId) != this->serverGameState_.getCurrentPlayerId()) {
else if (this->serverGameState_.getServerGameStage() == GAME::ServerGameStage::IN_GAME
&& this->networkIdToGameId.at(playerId) != this->serverGameState_.getCurrentPlayerId()) {
SPDLOG_WARN("Player {} sent message but it's not their turn (current: {})",
this->networkIdToGameId.at(playerId),
this->serverGameState_.getCurrentPlayerId());
throw std::invalid_argument("Invalid player message: not this player's turn");
}
if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::DRAW_CARD) {
else if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::DRAW_CARD) {
SPDLOG_INFO("Player {} (game ID: {}) draws card", playerId, this->networkIdToGameId.at(playerId));
this->handleDrawCard(playerId);
}
if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::PLAY_CARD) {
this->handlePlayCard(playerId, std::get<NETWORK::PlayCardPayload>(playerMessage.getMessagePayload()).card);
else if (playerMessage.getMessagePayloadType() == NETWORK::MessagePayloadType::PLAY_CARD) {
auto card = std::get<NETWORK::PlayCardPayload>(playerMessage.getMessagePayload()).card;
SPDLOG_INFO("Player {} (game ID: {}) plays card: color={}, type={}",
playerId,
this->networkIdToGameId.at(playerId),
card.colorToString(),
card.typeToString());
this->handlePlayCard(playerId, card);
}
}
else {
SPDLOG_ERROR("Received message with error status from player {}", playerId);
}
}
void UnoServer::handleStartGame()
{
SPDLOG_INFO("Initializing game state");
serverGameState_.init();
std::vector<GAME::ClientPlayerState> players;
players.reserve(serverGameState_.getPlayers().size());
@@ -67,18 +90,23 @@ namespace UNO::SERVER {
players.emplace_back(player.getName(), player.getRemainingCardCount(), player.getIsUno());
}
size_t currentPlayerIndex = serverGameState_.getCurrentPlayerId();
SPDLOG_INFO("Game started, current player index: {}", currentPlayerIndex);
for (size_t i = 0; i < playerCount; i++) {
NETWORK::InitGamePayload payload = {
i, players, serverGameState_.getDiscardPile(), serverGameState_.getPlayers()[i].getCards(), currentPlayerIndex};
this->networkServer_.send(
gameIdToNetworkId.at(i),
NETWORK::MessageSerializer::serialize({NETWORK::MessageStatus::OK, NETWORK::MessagePayloadType::INIT_GAME, payload}));
SPDLOG_DEBUG("Sent INIT_GAME to player {}", i);
}
}
void UnoServer::handleDrawCard(size_t playerId)
{
auto cards = this->serverGameState_.updateStateByDraw();
SPDLOG_INFO("Player {} drew {} card(s)", this->networkIdToGameId.at(playerId), cards.size());
for (size_t i = 0; i < playerCount; i++) {
auto networkId = gameIdToNetworkId.at(i);
NETWORK::DrawCardPayload payload;
@@ -103,6 +131,7 @@ namespace UNO::SERVER {
for (const auto &player : this->serverGameState_.getPlayers()) {
if (player.isEmpty()) {
gameEnded = true;
SPDLOG_INFO("Player '{}' wins the game!", player.getName());
break;
}
}
@@ -120,6 +149,7 @@ namespace UNO::SERVER {
void UnoServer::handleEndGame()
{
SPDLOG_INFO("Game ended, resetting to pre-game state");
this->serverGameState_.endGame();
NETWORK::EndGamePayload payload{};
@@ -136,6 +166,7 @@ namespace UNO::SERVER {
void UnoServer::run()
{
SPDLOG_INFO("UnoServer starting");
this->networkServer_.run();
}

View File

@@ -4,11 +4,16 @@
* @author Yuzhe Guo
* @date 2025.12.01
*/
#include "../common/Logger.h"
#include <argparse/argparse.hpp>
#include <spdlog/spdlog.h>
#include "UnoServer.h"
int main(int argc, char *argv[])
{
UNO::COMMON::Logger::init("uno-server");
SPDLOG_INFO("Starting uno-server");
argparse::ArgumentParser parser("Uno Server", "0.1.0");
parser.add_argument("-p", "--port").help("server port").default_value(static_cast<uint16_t>(10001)).scan<'i', uint16_t>();
@@ -17,17 +22,18 @@ int main(int argc, char *argv[])
parser.parse_args(argc, argv);
}
catch (const std::exception &e) {
std::cerr << e.what() << std::endl;
std::cerr << parser;
SPDLOG_ERROR("Argument parsing failed: {}", e.what());
return 1;
}
try {
UNO::SERVER::UnoServer uno_server(parser.get<uint16_t>("--port"));
auto port = parser.get<uint16_t>("--port");
SPDLOG_INFO("Launching server on port {}", port);
UNO::SERVER::UnoServer uno_server(port);
uno_server.run();
}
catch (const std::exception &e) {
std::cerr << e.what() << std::endl;
SPDLOG_ERROR("Server crashed with exception: {}", e.what());
return 1;
}

View File

@@ -49,7 +49,7 @@ namespace UNO::UI {
for (auto color : GAME::AllColors) {
for (auto type : GAME::AllTypes) {
this->images_[{color, type}] =
slint::Image::load_from_path(std::format("../assets/cards/{}.svg", GAME::Card{color, type}.toString()).data());
slint::Image::load_from_path(std::format("assets/cards/{}.svg", GAME::Card{color, type}.toString()).data());
}
}
}