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feat(game): add CardTile
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100
src/game/CardTile.cpp
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100
src/game/CardTile.cpp
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/**
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* @file CardTile.cpp
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*
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* @author Yuzhe Guo
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* @date 2025.11.15
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*/
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#include "CardTile.h"
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#include <algorithm>
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#include <random>
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#include "../common/utils.h"
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namespace UNO::GAME {
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CardTile::CardTile() = default;
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template<typename... T>
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void CardTile::pushFront(T... t)
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{
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cards_.emplace_front(t...);
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}
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template<typename... T>
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void CardTile::pushBack(T... t)
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{
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cards_.emplace_back(t...);
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}
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Card CardTile::popFront()
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{
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const Card card = cards_.front();
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cards_.pop_front();
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return card;
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}
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Card CardTile::popBack()
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{
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const Card card = cards_.back();
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cards_.pop_back();
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return card;
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}
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bool CardTile::isEmpty() const
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{
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return cards_.empty();
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}
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void CardTile::shuffle()
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{
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std::random_device rd;
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std::mt19937 gen(rd());
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std::ranges::shuffle(cards_, COMMON::Utils::getInstance()->getRandom().getGenerator());
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}
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void CardTile::clear()
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{
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cards_.clear();
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}
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DiscardPile::DiscardPile() = default;
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void DiscardPile::add(Card card)
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{
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this->pushFront(card);
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}
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Deck::Deck() = default;
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void Deck::init()
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{
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for (const auto color : AllColors) {
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for (const auto type : AllTypes) {
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if (color != CardColor::WILD && type != CardType::WILD && type != CardType::WILDDRAWFOUR) {
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this->pushBack(color, type);
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}
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}
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}
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for (int i = 0; i < 4; i++) {
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this->pushBack(CardColor::WILD, CardType::WILD);
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this->pushBack(CardColor::WILD, CardType::WILDDRAWFOUR);
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}
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this->shuffle();
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}
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Card Deck::draw()
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{
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if (this->isEmpty()) {
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this->init();
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}
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return this->popFront();
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}
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std::vector<Card> Deck::draw(const size_t n)
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{
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std::vector<Card> draw_card;
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for (size_t i = 0; i < n; i++) {
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draw_card.push_back(this->draw());
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}
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return draw_card;
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}
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} // namespace UNO::GAME
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