test(game): refactor PlayerTest to use HandCard::draw method instead of array constructor

This commit is contained in:
Kieran Kihn
2025-11-17 21:17:37 +08:00
parent ebac6291b0
commit e5f9666ff0

View File

@@ -5,22 +5,22 @@
* @date 2025.11.16
*/
#include "../../../src/game/Card.h"
#include "../../../src/game/Player.h"
#include "../../../src/game/Card.h"
#include <gtest/gtest.h>
TEST(player_test, player_test_1)
{
UNO::GAME::HandCard handCard(std::array<UNO::GAME::Card, 7>{
UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::REVERSE),
UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::SKIP),
UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::NUM3),
UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::WILDDRAWFOUR),
UNO::GAME::Card(UNO::GAME::CardColor::GREEN, UNO::GAME::CardType::NUM9),
UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::NUM1),
UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::WILD)
});
UNO::GAME::HandCard handCard;
handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::REVERSE));
handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::SKIP));
handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::NUM3));
handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::WILDDRAWFOUR));
handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::GREEN, UNO::GAME::CardType::NUM9));
handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::NUM1));
handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::WILD));
ASSERT_EQ(handCard.getCards().begin()->getColor(), UNO::GAME::CardColor::RED);
ASSERT_EQ(handCard.getCards().begin()->getType(), UNO::GAME::CardType::NUM1);
@@ -36,5 +36,4 @@ TEST(player_test, player_test_1)
ASSERT_EQ(handCard.getCards().begin()->getType(), UNO::GAME::CardType::NUM0);
ASSERT_EQ(handCard.isEmpty(), false);
}