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test(game): refactor PlayerTest to use HandCard::draw method instead of array constructor
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@@ -5,22 +5,22 @@
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* @date 2025.11.16
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*/
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#include "../../../src/game/Card.h"
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#include "../../../src/game/Player.h"
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#include "../../../src/game/Card.h"
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#include <gtest/gtest.h>
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TEST(player_test, player_test_1)
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{
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UNO::GAME::HandCard handCard(std::array<UNO::GAME::Card, 7>{
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UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::REVERSE),
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UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::SKIP),
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UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::NUM3),
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UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::WILDDRAWFOUR),
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UNO::GAME::Card(UNO::GAME::CardColor::GREEN, UNO::GAME::CardType::NUM9),
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UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::NUM1),
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UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::WILD)
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});
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UNO::GAME::HandCard handCard;
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handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::REVERSE));
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handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::SKIP));
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handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::NUM3));
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handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::WILDDRAWFOUR));
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handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::GREEN, UNO::GAME::CardType::NUM9));
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handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::NUM1));
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handCard.draw(UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::WILD));
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ASSERT_EQ(handCard.getCards().begin()->getColor(), UNO::GAME::CardColor::RED);
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ASSERT_EQ(handCard.getCards().begin()->getType(), UNO::GAME::CardType::NUM1);
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@@ -36,5 +36,4 @@ TEST(player_test, player_test_1)
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ASSERT_EQ(handCard.getCards().begin()->getType(), UNO::GAME::CardType::NUM0);
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ASSERT_EQ(handCard.isEmpty(), false);
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}
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