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refactor(game): remove redundant colorToString logic for wild card types
- Eliminated unnecessary wild card handling in `Card::colorToString`.
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@@ -24,10 +24,6 @@ namespace UNO::GAME {
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std::string Card::colorToString() const
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std::string Card::colorToString() const
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{
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{
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switch (this->type_) {
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case CardType::WILD:
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case CardType::WILDDRAWFOUR: return "Wild";
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}
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switch (this->color_) {
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switch (this->color_) {
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case CardColor::RED: return "Red";
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case CardColor::RED: return "Red";
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case CardColor::GREEN: return "Green";
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case CardColor::GREEN: return "Green";
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