fix(network): reattempt read in NetworkServer after message handling

- Added a call to `read()` after successfully processing an incoming message in `NetworkServer`.
This commit is contained in:
Kieran Kihn
2025-11-29 18:51:30 +08:00
parent 27cf988ee5
commit b6144d33e9

View File

@@ -50,6 +50,7 @@ namespace UNO::NETWORK {
if (!ec) {
std::string message = {buffer->begin(), buffer->end()};
this->callback_(this->player_id_, message);
read();
}
});
}