From b6144d33e961e43b7e764b3d3e08a44690b8e1bb Mon Sep 17 00:00:00 2001 From: Kieran Kihn <114803508+kierankihn@users.noreply.github.com> Date: Sat, 29 Nov 2025 18:51:30 +0800 Subject: [PATCH] fix(network): reattempt `read` in `NetworkServer` after message handling - Added a call to `read()` after successfully processing an incoming message in `NetworkServer`. --- src/network/NetworkServer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/network/NetworkServer.cpp b/src/network/NetworkServer.cpp index 2ae84b5..f965a3f 100644 --- a/src/network/NetworkServer.cpp +++ b/src/network/NetworkServer.cpp @@ -50,6 +50,7 @@ namespace UNO::NETWORK { if (!ec) { std::string message = {buffer->begin(), buffer->end()}; this->callback_(this->player_id_, message); + read(); } }); }