feat(ui): add AFTER_GAME state and restart flow in GameUI

- Introduced `AFTER_GAME` state to handle post-game logic.
- Updated `GameUI` to show restart prompt when the game ends.
- Modified `StartPage` and `MainWindow` to support restart behavior.
- Adjusted `endGame` method to transition to `AFTER_GAME`.
This commit is contained in:
Kieran Kihn
2025-12-10 22:30:25 +08:00
parent bdc1252259
commit 955aa0956d
5 changed files with 11 additions and 4 deletions

View File

@@ -179,7 +179,7 @@ namespace UNO::GAME {
void ClientGameState::endGame()
{
this->clientGameStage_ = ClientGameStage::PRE_GAME;
this->clientGameStage_ = ClientGameStage::AFTER_GAME;
this->player_.clear();
}

View File

@@ -304,7 +304,7 @@ namespace UNO::GAME {
}
enum class ClientGameStage { PENDING_CONNECTION, PRE_GAME, ACTIVE, IDLE };
enum class ClientGameStage { PENDING_CONNECTION, PRE_GAME, ACTIVE, IDLE, AFTER_GAME };
class ClientGameState final : public GameState<ClientPlayerState> {
private:

View File

@@ -58,11 +58,15 @@ namespace UNO::UI {
if (clientGameState->getClientGameStage() == GAME::ClientGameStage::PENDING_CONNECTION) {
window_->set_active_page(PageType::ConnectPage);
}
if (clientGameState->getClientGameStage() == GAME::ClientGameStage::PRE_GAME) {
if (clientGameState->getClientGameStage() == GAME::ClientGameStage::PRE_GAME
|| clientGameState->getClientGameStage() == GAME::ClientGameStage::AFTER_GAME) {
window_->set_active_page(PageType::StartPage);
window_->set_is_restart(clientGameState->getClientGameStage() == GAME::ClientGameStage::AFTER_GAME);
}
if (clientGameState->getClientGameStage() == GAME::ClientGameStage::ACTIVE
|| clientGameState->getClientGameStage() == GAME::ClientGameStage::IDLE) {
window_->set_is_ready(false);
window_->set_active_page(PageType::GamePage);
auto players = clientGameState->getPlayers();