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https://github.com/kierankihn/uno-game.git
synced 2025-12-27 02:13:18 +08:00
feat(ui): add AFTER_GAME state and restart flow in GameUI
- Introduced `AFTER_GAME` state to handle post-game logic. - Updated `GameUI` to show restart prompt when the game ends. - Modified `StartPage` and `MainWindow` to support restart behavior. - Adjusted `endGame` method to transition to `AFTER_GAME`.
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@@ -179,7 +179,7 @@ namespace UNO::GAME {
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void ClientGameState::endGame()
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{
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this->clientGameStage_ = ClientGameStage::PRE_GAME;
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this->clientGameStage_ = ClientGameStage::AFTER_GAME;
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this->player_.clear();
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}
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@@ -304,7 +304,7 @@ namespace UNO::GAME {
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}
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enum class ClientGameStage { PENDING_CONNECTION, PRE_GAME, ACTIVE, IDLE };
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enum class ClientGameStage { PENDING_CONNECTION, PRE_GAME, ACTIVE, IDLE, AFTER_GAME };
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class ClientGameState final : public GameState<ClientPlayerState> {
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private:
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@@ -58,11 +58,15 @@ namespace UNO::UI {
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if (clientGameState->getClientGameStage() == GAME::ClientGameStage::PENDING_CONNECTION) {
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window_->set_active_page(PageType::ConnectPage);
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}
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if (clientGameState->getClientGameStage() == GAME::ClientGameStage::PRE_GAME) {
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if (clientGameState->getClientGameStage() == GAME::ClientGameStage::PRE_GAME
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|| clientGameState->getClientGameStage() == GAME::ClientGameStage::AFTER_GAME) {
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window_->set_active_page(PageType::StartPage);
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window_->set_is_restart(clientGameState->getClientGameStage() == GAME::ClientGameStage::AFTER_GAME);
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}
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if (clientGameState->getClientGameStage() == GAME::ClientGameStage::ACTIVE
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|| clientGameState->getClientGameStage() == GAME::ClientGameStage::IDLE) {
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window_->set_is_ready(false);
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window_->set_active_page(PageType::GamePage);
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auto players = clientGameState->getPlayers();
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