mirror of
https://github.com/kierankihn/uno-game.git
synced 2025-12-27 02:13:18 +08:00
feat(ui): add AFTER_GAME state and restart flow in GameUI
- Introduced `AFTER_GAME` state to handle post-game logic. - Updated `GameUI` to show restart prompt when the game ends. - Modified `StartPage` and `MainWindow` to support restart behavior. - Adjusted `endGame` method to transition to `AFTER_GAME`.
This commit is contained in:
@@ -179,7 +179,7 @@ namespace UNO::GAME {
|
||||
|
||||
void ClientGameState::endGame()
|
||||
{
|
||||
this->clientGameStage_ = ClientGameStage::PRE_GAME;
|
||||
this->clientGameStage_ = ClientGameStage::AFTER_GAME;
|
||||
this->player_.clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -304,7 +304,7 @@ namespace UNO::GAME {
|
||||
}
|
||||
|
||||
|
||||
enum class ClientGameStage { PENDING_CONNECTION, PRE_GAME, ACTIVE, IDLE };
|
||||
enum class ClientGameStage { PENDING_CONNECTION, PRE_GAME, ACTIVE, IDLE, AFTER_GAME };
|
||||
|
||||
class ClientGameState final : public GameState<ClientPlayerState> {
|
||||
private:
|
||||
|
||||
@@ -58,11 +58,15 @@ namespace UNO::UI {
|
||||
if (clientGameState->getClientGameStage() == GAME::ClientGameStage::PENDING_CONNECTION) {
|
||||
window_->set_active_page(PageType::ConnectPage);
|
||||
}
|
||||
if (clientGameState->getClientGameStage() == GAME::ClientGameStage::PRE_GAME) {
|
||||
if (clientGameState->getClientGameStage() == GAME::ClientGameStage::PRE_GAME
|
||||
|| clientGameState->getClientGameStage() == GAME::ClientGameStage::AFTER_GAME) {
|
||||
window_->set_active_page(PageType::StartPage);
|
||||
window_->set_is_restart(clientGameState->getClientGameStage() == GAME::ClientGameStage::AFTER_GAME);
|
||||
}
|
||||
if (clientGameState->getClientGameStage() == GAME::ClientGameStage::ACTIVE
|
||||
|| clientGameState->getClientGameStage() == GAME::ClientGameStage::IDLE) {
|
||||
window_->set_is_ready(false);
|
||||
|
||||
window_->set_active_page(PageType::GamePage);
|
||||
|
||||
auto players = clientGameState->getPlayers();
|
||||
|
||||
@@ -16,6 +16,7 @@ export component MainWindow inherits Window {
|
||||
|
||||
// StartPage
|
||||
in property <bool> is-ready;
|
||||
in property <bool> is-restart;
|
||||
|
||||
// GamePage
|
||||
in property <[OtherPlayer]> other-players;
|
||||
@@ -46,6 +47,7 @@ export component MainWindow inherits Window {
|
||||
}
|
||||
if root.active-page == PageType.StartPage: start-page := StartPage {
|
||||
is-ready: root.is-ready;
|
||||
is-restart: root.is-restart;
|
||||
request-start => {
|
||||
root.request-start();
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ import {Button} from "Components.slint";
|
||||
|
||||
export component StartPage inherits Window {
|
||||
in property <bool> is-ready;
|
||||
in property <bool> is-restart;
|
||||
|
||||
callback request-start;
|
||||
|
||||
@@ -44,7 +45,7 @@ export component StartPage inherits Window {
|
||||
}
|
||||
|
||||
Text {
|
||||
text: "连接成功,所有玩家准备后开始游戏";
|
||||
text: is-restart ? "游戏结束,重新准备以重新开始游戏" : "连接成功,所有玩家准备后开始游戏";
|
||||
font-size: 14px;
|
||||
color: #666666;
|
||||
horizontal-alignment: center;
|
||||
|
||||
Reference in New Issue
Block a user