fix(game): use std::move for name in ClientPlayerState constructor

This commit is contained in:
Kieran Kihn
2025-11-17 13:58:55 +08:00
parent d074feaaa0
commit 6003cadc88

View File

@@ -42,7 +42,7 @@ namespace UNO::GAME {
}
ClientPlayerState::ClientPlayerState(std::string name, size_t remainingCardCount, bool isUno) :
PlayerState(name, remainingCardCount, isUno)
PlayerState(std::move(name), remainingCardCount, isUno)
{
}