Files
uno-game/src/game/GameState.cpp
2025-11-16 20:22:19 +08:00

163 lines
4.8 KiB
C++

/**
* @file GameState.cpp
*
* @author Yuzhe Guo
* @date 2025.11.16
*/
#include "GameState.h"
#include <stdexcept>
#include <utility>
namespace UNO::GAME {
PlayerState::PlayerState(std::string name, size_t remainingCardCount, bool isUno) :
name_(std::move(name)), remainingCardCount_(remainingCardCount), isUno_(isUno)
{
}
std::string PlayerState::getName() const
{
return this->name_;
}
bool PlayerState::getIsUno() const
{
return this->isUno_;
}
size_t PlayerState::getRemainingCardCount() const
{
return this->remainingCardCount_;
}
void PlayerState::setRemainingCardCount(size_t x)
{
this->remainingCardCount_ = x;
}
ServerPlayerState::ServerPlayerState(std::string name, size_t remainingCardCount, bool isUno, HandCard *handCard) :
PlayerState(std::move(name), remainingCardCount, isUno), handCard_(handCard)
{
}
template<typename... T>
void ServerPlayerState::draw(T... args)
{
this->handCard_->draw(args...);
}
template<PlayerStateTypeConcept PlayerStateType>
GameState<PlayerStateType>::GameState(GameStatus gameStatus) :
gameStatus_(gameStatus), isReversed_(false), drawCount_(0), players_(), currentPlayer_(players_.begin())
{
}
template<PlayerStateTypeConcept PlayerStateType>
const std::vector<PlayerStateType> &GameState<PlayerStateType>::getPlayers() const
{
return this->players_;
}
template<PlayerStateTypeConcept PlayerStateType>
std::vector<PlayerStateType>::iterator GameState<PlayerStateType>::getCurrentPlayer() const
{
return this->currentPlayer_;
}
template<PlayerStateTypeConcept PlayerStateType>
const DiscardPile &GameState<PlayerStateType>::getDiscardPile() const
{
return this->discardPile_;
}
template<PlayerStateTypeConcept PlayerStateType>
bool GameState<PlayerStateType>::getIsReversed() const
{
return this->isReversed_;
}
template<PlayerStateTypeConcept PlayerStateType>
void GameState<PlayerStateType>::addPlayer(PlayerStateType playerState)
{
this->currentPlayer_ = this->players_.push_back(std::move(playerState), this->currentPlayer_);
}
template<PlayerStateTypeConcept PlayerStateType>
void GameState<PlayerStateType>::nextPlayer()
{
if (this->isReversed_ == false) {
if (this->currentPlayer_ == this->players_.end()) {
this->currentPlayer_ = std::next(this->currentPlayer_);
this->currentPlayer_ = this->players_.begin();
}
}
else {
if (this->currentPlayer_ == this->players_.begin()) {
this->currentPlayer_ = std::prev(this->players_.end());
}
else {
this->currentPlayer_ = std::prev(this->currentPlayer_);
}
}
}
template<PlayerStateTypeConcept PlayerStateType>
void GameState<PlayerStateType>::clearPlayers()
{
this->players_.clear();
this->currentPlayer_ = this->players_.begin();
}
template<PlayerStateTypeConcept PlayerStateType>
void GameState<PlayerStateType>::reverse()
{
this->isReversed_ ^= 1;
}
template<PlayerStateTypeConcept PlayerStateType>
void GameState<PlayerStateType>::updateStateByCard(const Card &card)
{
if (this->discardPile_.isEmpty() == false && card.canBePlayedOn(this->discardPile_.getFront()) == false) {
throw std::invalid_argument("Card cannot be played");
}
this->currentPlayer_->setRemainingCardCount(this->currentPlayer_->getRemainingCardCount() - 1);
if (card.getType() == CardType::DRAW2) {
this->drawCount_ += 2;
}
if (card.getType() == CardType::WILDDRAWFOUR) {
this->drawCount_ += 4;
}
if (card.getType() == CardType::REVERSE) {
this->reverse();
}
if (card.getType() == CardType::SKIP) {
this->nextPlayer();
}
this->nextPlayer();
this->discardPile_.add(card);
}
template<PlayerStateTypeConcept PlayerStateType>
void GameState<PlayerStateType>::updateStateByDraw()
{
if (this->drawCount_ != 0) {
this->drawCount_ = 0;
}
}
ClientGameState::ClientGameState(GameStatus gameStatus, Player player) : GameState(gameStatus), player(std::move(player)) {}
ServerGameState::ServerGameState() : GameState(GameStatus::WAITING_PLAYERS_TO_JOIN) {}
void ServerGameState::updateStateByDraw()
{
if (this->drawCount_ == 0) {
this->drawCount_ = 1;
}
this->currentPlayer_->draw(this->deck_.draw(this->drawCount_));
this->drawCount_ = 0;
}
} // namespace UNO::GAME