Files
uno-game/test/unit/network/NetworkClientTest.cpp
Kieran Kihn 0e9f5bc924 test(network): simplify and consolidate NetworkClientTest
- Removed redundant tests and merged similar cases in `NetworkClientTest`.
- Updated `Connect` and `Send` tests to streamline functionality.
- Enhanced `MessageSerializerTest` to validate `playerId` in `InitGamePayload`.
2025-12-04 16:39:47 +08:00

132 lines
3.6 KiB
C++

/**
* @file NetworkClientTest.cpp
*
* @author Yuzhe Guo
* @date 2025.11.28
*/
#include "../../../src/network/NetworkClient.h"
#include <gtest/gtest.h>
using namespace UNO::NETWORK;
class SimpleTestServer {
private:
asio::io_context io_context_;
asio::ip::tcp::acceptor acceptor_;
std::thread server_thread_;
std::atomic<bool> running_{true};
public:
SimpleTestServer(uint16_t port) : acceptor_(io_context_, asio::ip::tcp::endpoint(asio::ip::tcp::v4(), port))
{
server_thread_ = std::thread([this]() { runServer(); });
}
~SimpleTestServer()
{
running_ = false;
asio::error_code ec;
acceptor_.close(ec);
io_context_.stop();
if (server_thread_.joinable()) {
server_thread_.join();
}
}
private:
void runServer()
{
while (running_) {
try {
asio::ip::tcp::socket socket(io_context_);
acceptor_.accept(socket);
// Echo server: read message and send it back
while (socket.is_open() && running_) {
try {
size_t length;
// Use async read with timeout simulation via non-blocking approach
asio::error_code ec;
// Try to read the length with error handling
asio::read(socket, asio::buffer(&length, sizeof(length)), ec);
if (ec) {
break; // Connection closed or error
}
if (length <= 10 * 1024 * 1024) {
std::vector<char> buffer(length);
asio::read(socket, asio::buffer(buffer), ec);
if (ec) {
break; // Connection closed or error
}
// Echo back
asio::write(socket, asio::buffer(&length, sizeof(length)), ec);
if (ec) {
break;
}
asio::write(socket, asio::buffer(buffer), ec);
if (ec) {
break;
}
}
}
catch (...) {
break;
}
}
// Ensure socket is closed when exiting the loop
asio::error_code ec;
socket.close(ec);
}
catch (...) {
if (!running_) {
break;
}
}
}
}
};
TEST(NetworkClientTest, ConstructorWithCallback)
{
auto callback = [](std::string message) {};
EXPECT_NO_THROW({ NetworkClient client(callback); });
}
TEST(NetworkClientTest, ConnectToHost)
{
SimpleTestServer server(30001);
auto callback = [](std::string message) {};
NetworkClient client(callback);
EXPECT_NO_THROW({ client.connect("localhost", 30001); });
}
TEST(NetworkClientTest, ConnectToInvalidHost)
{
SimpleTestServer server(30002);
auto callback = [](std::string message) {};
NetworkClient client(callback);
EXPECT_THROW({ client.connect("invalid.host.that.does.not.exist.12345", 30002); }, std::exception);
}
TEST(NetworkClientTest, SendAfterConnect)
{
SimpleTestServer server(30003);
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("localhost", 30003);
EXPECT_NO_THROW({ client.send("Hello, Server!"); });
}