Files
uno-game/CMakeLists.txt

82 lines
2.4 KiB
CMake

cmake_minimum_required(VERSION 4.0)
project(uno-game)
set(CMAKE_CXX_STANDARD 26)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
find_package(nlohmann_json REQUIRED)
find_package(asio REQUIRED)
find_package(argparse REQUIRED)
find_package(Slint REQUIRED)
find_package(spdlog REQUIRED)
# Uno Game Library
add_library(uno-game-lib
src/game/Card.cpp
src/game/CardTile.cpp
src/game/Player.cpp
src/game/GameState.cpp
src/common/Logger.cpp
src/common/Utils.cpp
src/network/Message.cpp
src/network/MessageSerializer.cpp
src/network/NetworkServer.cpp
src/network/NetworkClient.cpp
src/network/Session.cpp
)
target_link_libraries(uno-game-lib PUBLIC nlohmann_json::nlohmann_json)
target_link_libraries(uno-game-lib PUBLIC asio::asio)
target_link_libraries(uno-game-lib PUBLIC Slint::Slint)
target_link_libraries(uno-game-lib PUBLIC argparse::argparse)
target_link_libraries(uno-game-lib PUBLIC spdlog::spdlog)
# Enable fine-grained spdlog levels: in Debug build, compile-in trace/debug; in others, keep info+
target_compile_definitions(uno-game-lib PUBLIC
$<$<CONFIG:Debug>:SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE>
$<$<NOT:$<CONFIG:Debug>>:SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_INFO>
)
slint_target_sources(uno-game-lib ui/MainWindow.slint)
# Uno Client
add_executable(uno-client
src/client/main.cpp
src/client/PlayerAction.cpp
src/client/UnoClient.cpp
src/ui/GameUI.cpp
assets/uno.rc
)
target_link_libraries(uno-client PRIVATE uno-game-lib)
if (WIN32 AND NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
set_target_properties(uno-client PROPERTIES WIN32_EXECUTABLE ON)
endif ()
# Uno Server
add_executable(uno-server
src/server/main.cpp
src/server/UnoServer.cpp
assets/uno.rc
)
target_link_libraries(uno-server PRIVATE uno-game-lib)
# Google Test
add_subdirectory(test)
foreach (target uno-client uno-server)
# 复制动态库
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_RUNTIME_DLLS:${target}>
$<TARGET_FILE_DIR:${target}>
COMMAND_EXPAND_LISTS
)
# 复制资源文件
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets
$<TARGET_FILE_DIR:${target}>/assets
)
endforeach ()