/** * @file * * @author Yuzhe Guo * @date 2025.11.15 */ #include "Player.h" #include namespace UNO::GAME { HandCard::HandCard(const std::array &cards) { for (const auto &card : cards) { cards_.insert(card); } } const std::multiset &HandCard::getCards() const { return cards_; } void HandCard::draw(const Card &card) { cards_.insert(card); } void HandCard::draw(const std::vector &cards) { for (const auto &card : cards) { cards_.insert(card); } } Card HandCard::play(const std::multiset::iterator &it) { const Card card = *it; cards_.erase(it); return card; } bool HandCard::isEmpty() const { return cards_.empty(); } Player::Player(std::string &name) : name_(std::move(name)), handCard(nullptr) {} const std::string &Player::getName() const { return this->name_; } } // namespace UNO::GAME