test(game): update tests to reflect removal of CardColor::WILD and adjust deck drawing logic

This commit is contained in:
Kieran Kihn
2025-11-17 14:40:22 +08:00
parent 6a148a7e57
commit f8666b18b1
3 changed files with 16 additions and 19 deletions

View File

@@ -16,10 +16,10 @@ TEST(player_test, player_test_1)
UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::REVERSE),
UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::SKIP),
UNO::GAME::Card(UNO::GAME::CardColor::BLUE, UNO::GAME::CardType::NUM3),
UNO::GAME::Card(UNO::GAME::CardColor::WILD, UNO::GAME::CardType::WILDDRAWFOUR),
UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::WILDDRAWFOUR),
UNO::GAME::Card(UNO::GAME::CardColor::GREEN, UNO::GAME::CardType::NUM9),
UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::NUM1),
UNO::GAME::Card(UNO::GAME::CardColor::WILD, UNO::GAME::CardType::WILD)
UNO::GAME::Card(UNO::GAME::CardColor::RED, UNO::GAME::CardType::WILD)
});
ASSERT_EQ(handCard.getCards().begin()->getColor(), UNO::GAME::CardColor::RED);