test(network): add unit tests for NetworkClient and NetworkServer

- Introduced comprehensive test cases for `NetworkClient` and `NetworkServer` functionality.
- Added tests for constructor, `connect`, `send`, `read`, and round-trip scenarios in `NetworkClientTest`.
- Added tests for player management, message sending, and concurrent access in `NetworkServerTest`.
- Updated `CMakeLists.txt` to include `NetworkClientTest` and `NetworkServerTest` in the build configuration.
This commit is contained in:
Kieran Kihn
2025-11-29 18:52:08 +08:00
parent c2ccaaf17e
commit a10674fbd3
3 changed files with 1195 additions and 0 deletions

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@@ -11,6 +11,8 @@ add_executable(uno-game-test
unit/game/PlayerTest.cpp
unit/game/GameStateTest.cpp
unit/network/MessageSerializerTest.cpp
unit/network/NetworkServerTest.cpp
unit/network/NetworkClientTest.cpp
)
target_link_libraries(uno-game-test

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@@ -0,0 +1,557 @@
/**
* @file NetworkClientTest.cpp
*
* @author Yuzhe Guo
* @date 2025.11.28
*/
#include "../../../src/network/NetworkClient.h"
#include <asio.hpp>
#include <atomic>
#include <chrono>
#include <gtest/gtest.h>
#include <thread>
using namespace UNO::NETWORK;
// Helper class to create a simple echo server for testing
class SimpleTestServer {
private:
asio::io_context io_context_;
asio::ip::tcp::acceptor acceptor_;
std::thread server_thread_;
std::atomic<bool> running_{true};
public:
SimpleTestServer(uint16_t port) : acceptor_(io_context_, asio::ip::tcp::endpoint(asio::ip::tcp::v4(), port))
{
server_thread_ = std::thread([this]() { runServer(); });
}
~SimpleTestServer()
{
running_ = false;
asio::error_code ec;
acceptor_.close(ec);
io_context_.stop();
if (server_thread_.joinable()) {
server_thread_.join();
}
}
private:
void runServer()
{
while (running_) {
try {
asio::ip::tcp::socket socket(io_context_);
acceptor_.accept(socket);
// Echo server: read message and send it back
while (socket.is_open() && running_) {
try {
size_t length;
// Use async read with timeout simulation via non-blocking approach
asio::error_code ec;
// Try to read the length with error handling
asio::read(socket, asio::buffer(&length, sizeof(length)), ec);
if (ec) {
break; // Connection closed or error
}
if (length <= 10 * 1024 * 1024) {
std::vector<char> buffer(length);
asio::read(socket, asio::buffer(buffer), ec);
if (ec) {
break; // Connection closed or error
}
// Echo back
asio::write(socket, asio::buffer(&length, sizeof(length)), ec);
if (ec) {
break;
}
asio::write(socket, asio::buffer(buffer), ec);
if (ec) {
break;
}
}
}
catch (...) {
break;
}
}
// Ensure socket is closed when exiting the loop
asio::error_code ec;
socket.close(ec);
}
catch (...) {
if (!running_) {
break;
}
}
}
}
};
// ========== NetworkClient Constructor Tests ==========
TEST(NetworkClientTest, ConstructorWithCallback)
{
auto callback = [](std::string message) {};
EXPECT_NO_THROW({ NetworkClient client(callback); });
}
TEST(NetworkClientTest, ConstructorWithEmptyCallback)
{
auto callback = [](std::string message) {};
EXPECT_NO_THROW({ NetworkClient client(callback); });
}
// ========== NetworkClient Connect Tests ==========
TEST(NetworkClientTest, ConnectToValidServer)
{
SimpleTestServer server(30001);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
EXPECT_NO_THROW({ client.connect("127.0.0.1", 30001); });
}
TEST(NetworkClientTest, ConnectToLocalhost)
{
SimpleTestServer server(30002);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
EXPECT_NO_THROW({ client.connect("localhost", 30002); });
}
TEST(NetworkClientTest, ConnectToInvalidHost)
{
auto callback = [](std::string message) {};
NetworkClient client(callback);
// Should throw when trying to resolve invalid host
EXPECT_THROW({ client.connect("invalid.host.that.does.not.exist.12345", 30003); }, std::exception);
}
TEST(NetworkClientTest, ConnectToUnreachablePort)
{
auto callback = [](std::string message) {};
NetworkClient client(callback);
// Should throw when trying to connect to a port with no server
EXPECT_THROW({ client.connect("127.0.0.1", 30004); }, std::exception);
}
// ========== NetworkClient Send Tests ==========
TEST(NetworkClientTest, SendSimpleMessage)
{
SimpleTestServer server(30005);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30005);
EXPECT_NO_THROW({ client.send("Hello, Server!"); });
}
TEST(NetworkClientTest, SendEmptyMessage)
{
SimpleTestServer server(30006);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30006);
EXPECT_NO_THROW({ client.send(""); });
}
TEST(NetworkClientTest, SendLargeMessage)
{
SimpleTestServer server(30007);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30007);
std::string large_message(1024 * 1024, 'X'); // 1MB message
EXPECT_NO_THROW({ client.send(large_message); });
}
TEST(NetworkClientTest, SendMessageWithSpecialCharacters)
{
SimpleTestServer server(30008);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30008);
EXPECT_NO_THROW({ client.send("Special: \n\t\r\"'\\"); });
}
TEST(NetworkClientTest, SendMessageWithUnicode)
{
SimpleTestServer server(30009);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30009);
EXPECT_NO_THROW({ client.send("Unicode: 你好世界 🎮🃏"); });
}
TEST(NetworkClientTest, SendMultipleMessages)
{
SimpleTestServer server(30010);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30010);
for (int i = 0; i < 10; ++i) {
EXPECT_NO_THROW({ client.send("Message " + std::to_string(i)); });
}
}
TEST(NetworkClientTest, SendJSONMessage)
{
SimpleTestServer server(30011);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30011);
std::string json_message = R"({"status":"OK","type":"TEST","data":"value"})";
EXPECT_NO_THROW({ client.send(json_message); });
}
// ========== NetworkClient Read Tests ==========
TEST(NetworkClientTest, ReadMessageFromServer)
{
SimpleTestServer server(30012);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30012);
std::string test_message = "Test Message";
client.send(test_message);
std::string received;
EXPECT_NO_THROW({ received = client.read(); });
EXPECT_EQ(received, test_message);
}
TEST(NetworkClientTest, ReadEmptyMessage)
{
SimpleTestServer server(30013);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30013);
client.send("");
std::string received;
EXPECT_NO_THROW({ received = client.read(); });
EXPECT_EQ(received, "");
}
TEST(NetworkClientTest, ReadLargeMessage)
{
SimpleTestServer server(30014);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30014);
std::string large_message(100 * 1024, 'L'); // 100KB
client.send(large_message);
std::string received;
EXPECT_NO_THROW({ received = client.read(); });
EXPECT_EQ(received, large_message);
}
TEST(NetworkClientTest, ReadMessageWithSpecialCharacters)
{
SimpleTestServer server(30015);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30015);
std::string special_message = "Special: \n\t\r\"'\\";
client.send(special_message);
std::string received = client.read();
EXPECT_EQ(received, special_message);
}
TEST(NetworkClientTest, ReadMessageWithUnicode)
{
SimpleTestServer server(30016);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30016);
std::string unicode_message = "Unicode: 你好世界 🎮";
client.send(unicode_message);
std::string received = client.read();
EXPECT_EQ(received, unicode_message);
}
TEST(NetworkClientTest, ReadMultipleMessages)
{
SimpleTestServer server(30017);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30017);
for (int i = 0; i < 5; ++i) {
std::string test_message = "Message " + std::to_string(i);
client.send(test_message);
std::string received = client.read();
EXPECT_EQ(received, test_message);
}
}
// ========== Round-trip Tests ==========
TEST(NetworkClientTest, RoundTripSimpleMessage)
{
SimpleTestServer server(30018);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30018);
std::string original = "Round trip test";
client.send(original);
std::string received = client.read();
EXPECT_EQ(original, received);
}
TEST(NetworkClientTest, RoundTripJSONMessage)
{
SimpleTestServer server(30019);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30019);
std::string json = R"({"player":"Alice","action":"DRAW_CARD","count":3})";
client.send(json);
std::string received = client.read();
EXPECT_EQ(json, received);
}
TEST(NetworkClientTest, RoundTripMultipleMessages)
{
SimpleTestServer server(30020);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30020);
std::vector<std::string> messages = {"First message", "Second message with 123", "Third: special chars \n\t", "Fourth: 你好", ""};
for (const auto &msg : messages) {
client.send(msg);
std::string received = client.read();
EXPECT_EQ(msg, received);
}
}
TEST(NetworkClientTest, RoundTripLargeMessages)
{
SimpleTestServer server(30021);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30021);
for (size_t size : {1024, 10240, 102400}) {
std::string large_msg(size, 'Z');
client.send(large_msg);
std::string received = client.read();
EXPECT_EQ(large_msg.size(), received.size());
EXPECT_EQ(large_msg, received);
}
}
// ========== Edge Cases ==========
TEST(NetworkClientTest, SendBeforeConnect)
{
auto callback = [](std::string message) {};
NetworkClient client(callback);
// Should throw because not connected
EXPECT_THROW({ client.send("Message before connect"); }, std::exception);
}
TEST(NetworkClientTest, ReadBeforeConnect)
{
auto callback = [](std::string message) {};
NetworkClient client(callback);
// Should throw because not connected
EXPECT_THROW({ client.read(); }, std::exception);
}
TEST(NetworkClientTest, MultipleConnectAttempts)
{
SimpleTestServer server1(30022);
SimpleTestServer server2(30023);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
// First connection should succeed
EXPECT_NO_THROW({ client.connect("127.0.0.1", 30022); });
// Second connection attempt should also work (replaces first connection)
EXPECT_NO_THROW({ client.connect("127.0.0.1", 30023); });
}
TEST(NetworkClientTest, RapidSendAndRead)
{
SimpleTestServer server(30025);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30025);
// Rapidly send and read 100 messages
for (int i = 0; i < 100; ++i) {
std::string msg = std::to_string(i);
client.send(msg);
std::string received = client.read();
EXPECT_EQ(msg, received);
}
}
TEST(NetworkClientTest, VeryLongMessageContent)
{
SimpleTestServer server(30026);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30026);
// Create a complex message with various characters
std::string complex_message;
for (int i = 0; i < 1000; ++i) {
complex_message += "Line " + std::to_string(i) + ": Hello World! 你好世界 🎮\n";
}
client.send(complex_message);
std::string received = client.read();
EXPECT_EQ(complex_message, received);
}
TEST(NetworkClientTest, SendBinaryData)
{
SimpleTestServer server(30027);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30027);
// Create binary data with all byte values
std::string binary_data;
for (int i = 1; i < 256; ++i) { // Skip 0 to avoid null terminator issues
binary_data += static_cast<char>(i);
}
client.send(binary_data);
std::string received = client.read();
EXPECT_EQ(binary_data.size(), received.size());
EXPECT_EQ(binary_data, received);
}
TEST(NetworkClientTest, AlternatingReadAndWrite)
{
SimpleTestServer server(30028);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30028);
for (int i = 0; i < 20; ++i) {
if (i % 2 == 0) {
client.send("Message " + std::to_string(i));
}
else {
std::string received = client.read();
EXPECT_FALSE(received.empty());
}
}
}
// ========== Protocol Compliance Tests ==========
TEST(NetworkClientTest, MessageLengthPrefixCorrect)
{
SimpleTestServer server(30029);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto callback = [](std::string message) {};
NetworkClient client(callback);
client.connect("127.0.0.1", 30029);
// Test various message lengths
for (size_t len : {0, 1, 10, 100, 1000, 10000}) {
std::string msg(len, 'A');
client.send(msg);
std::string received = client.read();
EXPECT_EQ(len, received.size());
EXPECT_EQ(msg, received);
}
}

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@@ -0,0 +1,636 @@
/**
* @file NetworkServerTest.cpp
*
* @author Yuzhe Guo
* @date 2025.11.28
*/
#include "../../../src/network/NetworkServer.h"
#include <asio.hpp>
#include <atomic>
#include <chrono>
#include <gtest/gtest.h>
#include <mutex>
#include <set>
#include <thread>
#include <utility>
using namespace UNO::NETWORK;
// ========== NetworkServer Constructor Tests ==========
TEST(NetworkServerTest, ConstructorWithValidPort)
{
auto callback = [](size_t player_id, std::string message) {};
EXPECT_NO_THROW({ NetworkServer server(20001, callback); });
}
TEST(NetworkServerTest, ConstructorWithZeroPort)
{
auto callback = [](size_t player_id, std::string message) {};
// Port 0 should let OS assign a port
EXPECT_NO_THROW({ NetworkServer server(0, callback); });
}
TEST(NetworkServerTest, ConstructorWithHighPort)
{
auto callback = [](size_t player_id, std::string message) {};
EXPECT_NO_THROW({ NetworkServer server(65535, callback); });
}
// ========== NetworkServer AddPlayer Tests ==========
TEST(NetworkServerTest, AddPlayerSinglePlayer)
{
std::atomic<bool> callback_called{false};
std::atomic<size_t> received_player_id{999};
std::string received_message;
std::mutex msg_mutex;
auto callback = [&callback_called, &received_player_id, &received_message, &msg_mutex](size_t player_id, std::string message) {
callback_called = true;
received_player_id = player_id;
std::lock_guard<std::mutex> lock(msg_mutex);
received_message = std::move(message);
};
NetworkServer server(20002, callback);
// Start server in background thread
std::thread server_thread([&server]() { server.run(); });
// Give server time to start
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Connect a client
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
asio::ip::tcp::resolver resolver(io_context);
auto endpoints = resolver.resolve("127.0.0.1", "20002");
asio::connect(socket, endpoints);
// Give time for connection to be established
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Send a message to trigger callback
std::string test_message = "Hello Server";
size_t length = test_message.size();
asio::write(socket, asio::buffer(&length, sizeof(length)));
asio::write(socket, asio::buffer(test_message));
// Give time for message to be received
std::this_thread::sleep_for(std::chrono::milliseconds(200));
// Verify callback was called
EXPECT_TRUE(callback_called);
EXPECT_EQ(received_player_id, 0);
{
std::lock_guard<std::mutex> lock(msg_mutex);
EXPECT_EQ(received_message, "Hello Server");
}
socket.close();
io_context.stop();
server.stop();
if (server_thread.joinable()) {
server_thread.join();
}
}
TEST(NetworkServerTest, AddPlayerMultiplePlayers)
{
std::mutex mutex;
size_t message_count{0};
std::set<size_t> received_player_ids;
auto callback = [&message_count, &received_player_ids, &mutex](size_t player_id, std::string message) {
std::lock_guard<std::mutex> lock(mutex);
message_count++;
received_player_ids.insert(player_id);
};
NetworkServer server(20003, callback);
std::thread server_thread([&server]() { server.run(); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Connect multiple clients
std::vector<std::unique_ptr<asio::io_context>> contexts;
std::vector<std::unique_ptr<asio::ip::tcp::socket>> sockets;
for (int i = 0; i < 3; ++i) {
contexts.push_back(std::make_unique<asio::io_context>());
sockets.push_back(std::make_unique<asio::ip::tcp::socket>(*contexts.back()));
asio::ip::tcp::resolver resolver(*contexts.back());
auto endpoints = resolver.resolve("127.0.0.1", "20003");
asio::connect(*sockets.back(), endpoints);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Each client sends a message
for (int i = 0; i < 3; ++i) {
std::string msg = "Message from client " + std::to_string(i);
size_t length = msg.size();
asio::write(*sockets[i], asio::buffer(&length, sizeof(length)));
asio::write(*sockets[i], asio::buffer(msg));
}
// Give time for messages to be received
std::this_thread::sleep_for(std::chrono::milliseconds(300));
// Verify all callbacks were called
EXPECT_EQ(message_count, 3);
{
std::lock_guard<std::mutex> lock(mutex);
EXPECT_EQ(received_player_ids.size(), 3);
EXPECT_TRUE(received_player_ids.contains(0));
EXPECT_TRUE(received_player_ids.contains(1));
EXPECT_TRUE(received_player_ids.contains(2));
}
// Cleanup
for (auto &socket : sockets) {
socket->close();
}
for (auto &context : contexts) {
context->stop();
}
server.stop();
if (server_thread.joinable()) {
server_thread.join();
}
}
// ========== NetworkServer Send Tests ==========
TEST(NetworkServerTest, SendMessageToValidPlayer)
{
auto callback = [](size_t player_id, std::string message) {};
NetworkServer server(20004, callback);
std::thread server_thread([&server]() { server.run(); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Connect a client
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
asio::ip::tcp::resolver resolver(io_context);
auto endpoints = resolver.resolve("127.0.0.1", "20004");
asio::connect(socket, endpoints);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Send message to player 0
EXPECT_NO_THROW({ server.send(0, "test message"); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Read the message from client side to verify it was sent
std::atomic<bool> message_received{false};
std::string received_msg;
std::thread read_thread([&socket, &message_received, &received_msg]() {
try {
size_t length;
asio::read(socket, asio::buffer(&length, sizeof(length)));
std::vector<char> buffer(length);
asio::read(socket, asio::buffer(buffer));
received_msg = std::string(buffer.begin(), buffer.end());
if (received_msg == "test message") {
message_received = true;
}
}
catch (...) {
}
});
read_thread.join();
EXPECT_TRUE(message_received);
EXPECT_EQ(received_msg, "test message");
socket.close();
io_context.stop();
server.stop();
if (server_thread.joinable()) {
server_thread.join();
}
}
TEST(NetworkServerTest, SendMessageToInvalidPlayer)
{
auto callback = [](size_t player_id, std::string message) {};
NetworkServer server(20005, callback);
// Try to send to non-existent player
EXPECT_THROW({ server.send(999, "test message"); }, std::invalid_argument);
}
TEST(NetworkServerTest, SendEmptyMessage)
{
auto callback = [](size_t player_id, std::string message) {};
NetworkServer server(20006, callback);
std::thread server_thread([&server]() { server.run(); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
asio::ip::tcp::resolver resolver(io_context);
auto endpoints = resolver.resolve("127.0.0.1", "20006");
asio::connect(socket, endpoints);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
EXPECT_NO_THROW({ server.send(0, ""); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Verify empty message was received
std::atomic<bool> message_received{false};
std::thread read_thread([&socket, &message_received]() {
try {
size_t length;
asio::read(socket, asio::buffer(&length, sizeof(length)));
if (length == 0) {
message_received = true;
}
}
catch (...) {
}
});
read_thread.join();
EXPECT_TRUE(message_received);
socket.close();
io_context.stop();
server.stop();
if (server_thread.joinable()) {
server_thread.join();
}
}
TEST(NetworkServerTest, SendLargeMessage)
{
auto callback = [](size_t player_id, std::string message) {};
NetworkServer server(20007, callback);
std::thread server_thread([&server]() { server.run(); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
asio::ip::tcp::resolver resolver(io_context);
auto endpoints = resolver.resolve("127.0.0.1", "20007");
asio::connect(socket, endpoints);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::string large_message(1024 * 1024, 'A'); // 1MB message
EXPECT_NO_THROW({ server.send(0, large_message); });
std::this_thread::sleep_for(std::chrono::milliseconds(200));
// Verify large message was received
std::atomic<bool> message_received{false};
std::thread read_thread([&socket, &message_received, &large_message]() {
try {
size_t length;
asio::read(socket, asio::buffer(&length, sizeof(length)));
std::vector<char> buffer(length);
asio::read(socket, asio::buffer(buffer));
std::string received(buffer.begin(), buffer.end());
if (received == large_message) {
message_received = true;
}
}
catch (...) {
}
});
read_thread.join();
EXPECT_TRUE(message_received);
socket.close();
io_context.stop();
server.stop();
if (server_thread.joinable()) {
server_thread.join();
}
}
TEST(NetworkServerTest, SendMessageWithSpecialCharacters)
{
auto callback = [](size_t player_id, std::string message) {};
NetworkServer server(20008, callback);
std::thread server_thread([&server]() { server.run(); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
asio::ip::tcp::resolver resolver(io_context);
auto endpoints = resolver.resolve("127.0.0.1", "20008");
asio::connect(socket, endpoints);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::string special_msg = "Special chars: \n\t\r\"'\\";
EXPECT_NO_THROW({ server.send(0, special_msg); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Verify message with special characters was received
std::atomic<bool> message_received{false};
std::thread read_thread([&socket, &message_received, &special_msg]() {
try {
size_t length;
asio::read(socket, asio::buffer(&length, sizeof(length)));
std::vector<char> buffer(length);
asio::read(socket, asio::buffer(buffer));
std::string received(buffer.begin(), buffer.end());
if (received == special_msg) {
message_received = true;
}
}
catch (...) {
}
});
read_thread.join();
EXPECT_TRUE(message_received);
socket.close();
io_context.stop();
server.stop();
if (server_thread.joinable()) {
server_thread.join();
}
}
TEST(NetworkServerTest, SendMessageWithUnicode)
{
auto callback = [](size_t player_id, std::string message) {};
NetworkServer server(20009, callback);
std::thread server_thread([&server]() { server.run(); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
asio::ip::tcp::resolver resolver(io_context);
auto endpoints = resolver.resolve("127.0.0.1", "20009");
asio::connect(socket, endpoints);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::string unicode_msg = "Unicode: 你好世界 🎮";
EXPECT_NO_THROW({ server.send(0, unicode_msg); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Verify Unicode message was received
std::atomic<bool> message_received{false};
std::thread read_thread([&socket, &message_received, &unicode_msg]() {
try {
size_t length;
asio::read(socket, asio::buffer(&length, sizeof(length)));
std::vector<char> buffer(length);
asio::read(socket, asio::buffer(buffer));
std::string received(buffer.begin(), buffer.end());
if (received == unicode_msg) {
message_received = true;
}
}
catch (...) {
}
});
read_thread.join();
EXPECT_TRUE(message_received);
socket.close();
io_context.stop();
server.stop();
if (server_thread.joinable()) {
server_thread.join();
}
}
// ========== Session Tests ==========
TEST(SessionTest, SessionCreation)
{
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
EXPECT_NO_THROW({ Session session(0, std::move(socket)); });
}
TEST(SessionTest, SessionStartWithCallback)
{
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
auto session = std::make_shared<Session>(0, std::move(socket));
auto callback = [](size_t player_id, std::string message) {};
EXPECT_NO_THROW({ session->start(callback); });
}
// ========== Concurrent Access Tests ==========
TEST(NetworkServerTest, ConcurrentSendToSamePlayer)
{
auto callback = [](size_t player_id, std::string message) {};
NetworkServer server(20010, callback);
std::thread server_thread([&server]() { server.run(); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
asio::ip::tcp::resolver resolver(io_context);
auto endpoints = resolver.resolve("127.0.0.1", "20010");
asio::connect(socket, endpoints);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Multiple threads sending to same player
std::vector<std::thread> threads;
for (int i = 0; i < 10; ++i) {
threads.emplace_back([&server, i]() { server.send(0, "Message " + std::to_string(i)); });
}
for (auto &t : threads) {
t.join();
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
socket.close();
io_context.stop();
server.stop();
if (server_thread.joinable()) {
server_thread.join();
}
}
TEST(NetworkServerTest, ConcurrentSendToDifferentPlayers)
{
auto callback = [](size_t player_id, std::string message) {};
NetworkServer server(20011, callback);
std::thread server_thread([&server]() { server.run(); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Connect multiple clients
std::vector<std::unique_ptr<asio::io_context>> contexts;
std::vector<std::unique_ptr<asio::ip::tcp::socket>> sockets;
for (int i = 0; i < 3; ++i) {
contexts.push_back(std::make_unique<asio::io_context>());
sockets.push_back(std::make_unique<asio::ip::tcp::socket>(*contexts.back()));
asio::ip::tcp::resolver resolver(*contexts.back());
auto endpoints = resolver.resolve("127.0.0.1", "20011");
asio::connect(*sockets.back(), endpoints);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Multiple threads sending to different players
std::vector<std::thread> threads;
for (int i = 0; i < 3; ++i) {
threads.emplace_back([&server, i]() { server.send(i, "Message to player " + std::to_string(i)); });
}
for (auto &t : threads) {
t.join();
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Cleanup
for (auto &socket : sockets) {
socket->close();
}
for (auto &context : contexts) {
context->stop();
}
server.stop();
if (server_thread.joinable()) {
server_thread.join();
}
}
// ========== Edge Cases ==========
TEST(NetworkServerTest, MultipleMessagesToSamePlayer)
{
std::atomic<size_t> callback_count{0};
auto callback = [&callback_count](size_t player_id, std::string message) { callback_count++; };
NetworkServer server(20012, callback);
std::thread server_thread([&server]() { server.run(); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
asio::ip::tcp::resolver resolver(io_context);
auto endpoints = resolver.resolve("127.0.0.1", "20012");
asio::connect(socket, endpoints);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Send multiple messages from server
for (int i = 0; i < 10; ++i) {
EXPECT_NO_THROW({ server.send(0, "Message " + std::to_string(i)); });
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Client sends messages back to trigger callbacks
for (int i = 0; i < 5; ++i) {
std::string msg = "Client message " + std::to_string(i);
size_t length = msg.size();
asio::write(socket, asio::buffer(&length, sizeof(length)));
asio::write(socket, asio::buffer(msg));
}
std::this_thread::sleep_for(std::chrono::milliseconds(200));
// Verify callbacks were called
EXPECT_EQ(callback_count, 5);
socket.close();
io_context.stop();
server.stop();
if (server_thread.joinable()) {
server_thread.join();
}
}
TEST(NetworkServerTest, SendAfterPlayerDisconnect)
{
auto callback = [](size_t player_id, std::string message) {};
NetworkServer server(20013, callback);
std::thread server_thread([&server]() { server.run(); });
std::this_thread::sleep_for(std::chrono::milliseconds(100));
{
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
asio::ip::tcp::resolver resolver(io_context);
auto endpoints = resolver.resolve("127.0.0.1", "20013");
asio::connect(socket, endpoints);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Socket goes out of scope and closes
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Player 0 should still exist in the session map even after disconnect
EXPECT_NO_THROW({ server.send(0, "Message after disconnect"); });
server.stop();
if (server_thread.joinable()) {
server_thread.join();
}
}