mirror of
https://github.com/kierankihn/uno-game.git
synced 2025-12-27 02:13:18 +08:00
feat(game): add init method to ClientGameState
- Introduced `init` method to initialize `discardPile` in `ClientGameState`. - Added `<ranges>` header to support future range-based operations.
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@@ -6,6 +6,7 @@
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*/
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*/
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#include "GameState.h"
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#include "GameState.h"
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#include <ranges>
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#include <stdexcept>
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#include <stdexcept>
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#include <utility>
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#include <utility>
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@@ -104,6 +105,12 @@ namespace UNO::GAME {
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return this->player_.getCards();
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return this->player_.getCards();
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}
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}
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void ClientGameState::init(DiscardPile discardPile)
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{
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this->discardPile_ = std::move(discardPile);
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}
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void ClientGameState::draw(const Card &card)
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void ClientGameState::draw(const Card &card)
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{
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{
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this->player_.draw(card);
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this->player_.draw(card);
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@@ -318,6 +318,11 @@ namespace UNO::GAME {
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*/
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*/
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[[nodiscard]] const std::multiset<Card> &getCards() const;
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[[nodiscard]] const std::multiset<Card> &getCards() const;
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/**
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* 初始化客户端状态
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*/
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void init(DiscardPile discardPile);
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/**
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/**
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* 摸一张牌
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* 摸一张牌
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* @param card 摸的牌
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* @param card 摸的牌
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