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https://github.com/kierankihn/uno-game.git
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feat(network): enhance Message validation and add EMPTY payload type
- Introduced `MessageStatus` for message validation and tracking. - Added `EMPTY` payload type to `MessagePayloadType` for invalid or empty messages. - Updated `Message` constructor to validate payload type and status. - Implemented `getMessageStatus` to retrieve the message status.
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@@ -6,12 +6,42 @@
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*/
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#include "Message.h"
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#include <stdexcept>
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#include <utility>
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namespace UNO::NETWORK {
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Message::Message(MessagePayloadType messagePayloadType, MessagePayload messagePayload) :
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messagePayloadType_(messagePayloadType), messagePayload_(std::move(messagePayload))
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Message::Message(MessageStatus messageStatus, MessagePayloadType messagePayloadType, MessagePayload messagePayload) :
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status_(messageStatus), messagePayloadType_(messagePayloadType), messagePayload_(std::move(messagePayload))
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{
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if (this->getMessageStatus() == MessageStatus::INVALID) {
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if (this->getMessagePayloadType() != MessagePayloadType::EMPTY) {
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throw std::invalid_argument("Invalid message: expected 'empty' payload type");
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}
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if (std::holds_alternative<std::monostate>(this->getMessagePayload()) == false) {
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throw std::invalid_argument("Invalid message: expected std::monostate payload");
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}
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}
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else {
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if ((this->getMessagePayloadType() == MessagePayloadType::JOIN_GAME
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&& std::holds_alternative<JoinGamePayload>(this->getMessagePayload()) == false)
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|| (this->getMessagePayloadType() == MessagePayloadType::START_GAME
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&& std::holds_alternative<StartGamePayload>(this->getMessagePayload()) == false)
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|| (this->getMessagePayloadType() == MessagePayloadType::DRAW_CARD
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&& std::holds_alternative<DrawCardPayload>(this->getMessagePayload()) == false)
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|| (this->getMessagePayloadType() == MessagePayloadType::PLAY_CARD
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&& std::holds_alternative<PlayCardPayload>(this->getMessagePayload()) == false)
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|| (this->getMessagePayloadType() == MessagePayloadType::INIT_GAME
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&& std::holds_alternative<InitGamePayload>(this->getMessagePayload()) == false)
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|| (this->getMessagePayloadType() == MessagePayloadType::END_GAME
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&& std::holds_alternative<EndGamePayload>(this->getMessagePayload()) == false)) {
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throw std::invalid_argument("Invalid message: MessagePayloadType and MessagePayload do not match");
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}
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}
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}
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MessageStatus Message::getMessageStatus() const
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{
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return this->status_;
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}
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MessagePayloadType Message::getMessagePayloadType() const
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