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fix(server): update playerId type in UnoServer lambda
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@@ -10,7 +10,7 @@
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namespace UNO::SERVER {
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namespace UNO::SERVER {
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UnoServer::UnoServer(uint16_t port) :
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UnoServer::UnoServer(uint16_t port) :
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networkServer_(port, [this](int playerId, const std::string &message) { this->handlePlayerMessage(playerId, message); }),
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networkServer_(port, [this](size_t playerId, const std::string &message) { this->handlePlayerMessage(playerId, message); }),
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playerCount(0)
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playerCount(0)
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{
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{
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}
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}
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