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https://github.com/kierankihn/uno-game.git
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refactor(ui): update Slint UI paths and update CMakeList.txt accordingly
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96
ui/ConnectPage.slint
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96
ui/ConnectPage.slint
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@@ -0,0 +1,96 @@
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import {
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VerticalBox,
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HorizontalBox,
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} from "std-widgets.slint";
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import { Button, LabeledInput } from "Components.slint";
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export component ConnectPage inherits Window {
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width: 1920px;
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height: 1080px;
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title: "UNO!";
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in property <bool> is-connecting;
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callback request-connect(string, string, string);
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// 背景渐变 (从左上角的米色到右下角的淡粉色)
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Rectangle {
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background: @linear-gradient(135deg, #fdfbf7 0%, #f3e7e9 100%);
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}
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// 中心卡片
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Rectangle {
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width: 600px;
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height: 600px; // 根据内容高度调整
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background: #FDFBF8; // 略微区别于背景的米白色
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border-radius: 20px;
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// 简单的阴影模拟
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drop-shadow-blur: 20px;
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drop-shadow-color: #00000015;
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drop-shadow-offset-y: 4px;
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VerticalLayout {
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padding: 40px;
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spacing: 20px;
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alignment: center;
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// 标题区域
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VerticalLayout {
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spacing: 8px;
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alignment: center;
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Text {
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text: "UNO";
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font-size: 96px;
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font-weight: 700;
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color: #222222;
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horizontal-alignment: center;
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}
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Text {
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text: "连接至服务器以开始游戏";
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font-size: 14px;
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color: #666666;
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horizontal-alignment: center;
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}
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}
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// 占位间隔
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Rectangle {
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height: 10px;
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}
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// 表单区域
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address-input := LabeledInput {
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label-text: "服务器地址";
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value: "localhost";
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}
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port-input := LabeledInput {
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label-text: "服务器端口";
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value: "10001";
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input-type: InputType.number;
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}
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name-input := LabeledInput {
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label-text: "玩家昵称";
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value: "Player";
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}
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// 底部按钮区域 (增加一点顶部间距)
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HorizontalLayout {
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padding-top: 10px;
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alignment: center;
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Button {
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text: is-connecting ? "正在连接..." : "连接";
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enabled: !is-connecting;
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clicked => {
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root.request-connect(address-input.value, port-input.value, name-input.value);
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}
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}
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}
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}
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}
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}
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