mirror of
https://github.com/kierankihn/uno-game.git
synced 2025-12-27 02:13:18 +08:00
feat(ui): add GameUI class for handling game UI and player actions
- Implemented `GameUI` for managing game state transitions and player interactions. - Integrated Slint `MainWindow` for UI rendering and event handling.
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src/ui/GameUI.cpp
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src/ui/GameUI.cpp
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/**
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* @file GameUI.cpp
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*
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* @author Yuzhe Guo
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* @date 2025.12.06
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*/
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#include "GameUI.h"
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#include "MainWindow.h"
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#include <utility>
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#include <slint.h>
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namespace UNO::UI {
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GameUI::GameUI(std::function<void(CLIENT::PlayerAction)> callback) : callback_(std::move(callback)), window_(MainWindow::create())
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{
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window_->on_request_connect([this](const auto &ui_addr, const auto &ui_port, const auto &ui_name) {
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std::string host(ui_addr);
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uint16_t port = std::stoi(std::string(ui_port));
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std::string name(ui_name);
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CLIENT::PlayerConnectPayload payload(name, host, port);
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this->callback_({CLIENT::PlayerActionType::CONNECT, payload});
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this->window_->set_is_connecting(true);
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});
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window_->on_request_start([this]() {
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CLIENT::PlayerStartGamePayload payload;
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this->callback_({CLIENT::PlayerActionType::START_GAME, payload});
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this->window_->set_is_ready(true);
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});
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}
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void GameUI::doUpdateUI(const std::shared_ptr<const GAME::ClientGameState> &clientGameState)
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{
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if (clientGameState->getClientGameStage() == GAME::ClientGameStage::PENDING_CONNECTION) {
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window_->set_active_page(PageType::ConnectPage);
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}
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if (clientGameState->getClientGameStage() == GAME::ClientGameStage::PRE_GAME) {
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window_->set_active_page(PageType::StartPage);
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}
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}
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void GameUI::updateUI(const std::shared_ptr<const GAME::ClientGameState> &clientGameState)
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{
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slint::invoke_from_event_loop([this, clientGameState]() { this->doUpdateUI(clientGameState); });
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}
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void GameUI::run()
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{
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window_->run();
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}
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} // namespace UNO::UI
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31
src/ui/GameUI.h
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src/ui/GameUI.h
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/**
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* @file GameUI.h
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*
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* @author Yuzhe Guo
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* @date 2025.12.06
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*/
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#pragma once
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#include "../client/PlayerAction.h"
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#include "../game/GameState.h"
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#include "MainWindow.h"
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#include <functional>
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#include <memory>
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namespace UNO::UI {
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class GameUI {
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private:
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std::function<void(CLIENT::PlayerAction)> callback_;
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slint::ComponentHandle<MainWindow> window_;
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void doUpdateUI(const std::shared_ptr<const GAME::ClientGameState> &clientGameState);
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public:
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explicit GameUI(std::function<void(CLIENT::PlayerAction)> callback);
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void updateUI(const std::shared_ptr<const GAME::ClientGameState> &clientGameState);
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void run();
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};
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} // namespace UNO::UI
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