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https://github.com/kierankihn/uno-game.git
synced 2025-12-27 02:13:18 +08:00
feat(game): add setClientGameStageConnected method to manage client state transitions
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@@ -154,6 +154,11 @@ namespace UNO::GAME {
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return this->player_.isEmpty();
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return this->player_.isEmpty();
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}
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}
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void ClientGameState::setClientGameStageConnected()
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{
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this->clientGameStage_ = ClientGameStage::PRE_GAME;
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}
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ClientGameStage ClientGameState::getClientGameStage() const
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ClientGameStage ClientGameState::getClientGameStage() const
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{
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{
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return this->clientGameStage_;
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return this->clientGameStage_;
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@@ -362,6 +362,11 @@ namespace UNO::GAME {
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*/
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*/
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[[nodiscard]] ClientGameStage getClientGameStage() const;
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[[nodiscard]] ClientGameStage getClientGameStage() const;
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/**
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* 将客户端状态设置为已连接
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*/
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void setClientGameStageConnected();
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/**
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/**
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* 结束当前局
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* 结束当前局
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*/
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*/
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